Can a script force Doomguy to make his "shocked" face?


Say, when you walk into a certain room, have Doomguy's face on the HUD change to the face pictured above, preferably making sure it matches the level of damage he's at.

Share this post


Link to post
Edward850 said:

In Zdoom, yes.
Side note: That mugshot is known as the "Ouch" face.

Thanks! Not sure how I missed that article.

Had figured "shocked" wasn't right. Couldn't recall what the proper name was.

Share this post


Link to post

You can make the ouchface stay in place even if taking damage or picking up weapons if you use a repeating script.

setmugshotstate("ouch");
delay(1);
setmugshotstate("ouch");
delay(1);


etc etc.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now