Sign in to follow this  
Followers 0

Tidying up/ lumping together Resources

Hey.

I've downloaded and used a bunch of new monsters and weapons for my mod.

How should I go about lumping the crap together? I kind of already know, but I was wondering if anybody had some extra tips and pointers that could be useful.

My concern is with the script files. Should I lump everything into a new text file (Decorate)?

Were there any benefits to PK3 format aside from compressing the size? But perhaps it's more appropriate to use when I have multiple resource files (monsters, weapons, etc)?

Share this post


Link to post

Yes. Thank you.

Any more pointers and such, though..? I wouldn't mind getting a small discussion going.

Share this post


Link to post

I should probably not be surprised that article still doesn't mention EE as sharing compatible handling of pk3/zip files :P

Share this post


Link to post

Can SLADE3 filter lump types and automatically group them in categories (levels, sounds, sprites, other gfx...) for you?

Share this post


Link to post

Filtering only affects the display, though. It doesn't actually change anything in the archive.

Share this post


Link to post

^ I'm glad you could come.

addressing somebody else in the thread and not the original post. Great..

Share this post


Link to post
gemini09 said:

My concern is with the script files. Should I lump everything into a new text file (Decorate)?

Were there any benefits to PK3 format aside from compressing the size? But perhaps it's more appropriate to use when I have multiple resource files (monsters, weapons, etc)?

You might find the scripts easier to manage and debug if they're broken down into categories and called from a DECORATE script that's basically just a set of includes, like the following from a PK3 I was working on -

#include "actors/effects.txt"
#include "actors/monsters.txt"
#include "actors/pickups.txt"
#include "actors/props.txt"
#include "actors/weapons.txt"
From a file management perspective, the PK3 format is probably easier to work with as well as providing additional namespaces that aren't supported by the WAD format.

Share this post


Link to post

Okay. Thank you very much, GreyGhost.

I think the whole Decorate and "coding" and PK3 area is a little overwhelming, but discussing it helps to familiarize one self with it. :) Thanks.

*exhale, exhale* "Okay, here we go" (when I get back from Xmas holidays)

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0