Textures aligned incorrectly in Doom Builder 1.68?

Yes, I know that DB 1.68 is outdated, this is not a bug report or anything like that so don't yell at me pls. :) I just want to ask: has anyone figured out why 3D mode shows incorrect alignments sometimes? It would be useful to know.
Here is an example:
what I expected
what I got

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Any lower-unpegged discrepancy between these linedefs?

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Indeed there is. I tried removing "lower unpegged" flag and now it looks the same way both in DB and in the game.
Here is a snippet of that area.

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this has nothing to do with the version of DB i use the same version... it is a matter of offset alignment just go to 3d mode face a texture then press arrow keys up down....etc.

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