wad not working with custom weapons

There's nothing wrong with either wad. Realm667 weapons are just resources for you to integrate into your own work. All you need to do is assign it to a weapon slot in it's DECORATE lump. Use something like Slade 3 to do this.

Basically paste this:

Weapon.SlotNumber 7

(or whatever number you want to assign it to) somewhere between the ACTOR definition and the animation states.

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Lippeth said:

Basically paste this:

Weapon.SlotNumber 7

There is no need to do this, because in KEYCONF it is set up as default to slot 7.

To make this work, all you have to do is copy all lumps from nuclearmissile.wad
into your map and give the actor a DoomEd number, eg:

ACTOR NuclearMissileLauncher : Weapon 15555

and not to forget the ammo

ACTOR NuclearMissile : Ammo 15556

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