ACS: Thing_Move (facing)

I want to move a thing (with 'Thing_Move', it works perfectly), but I want it to end up facing whatever direction I want it to.
When I move things with 'Thing_Move' special, I specify a map spot destination, and have given that map spot a determined 'direction' because I want landing things to face that way when they get there. How do I make sure that things I move, end up facing the way I want them to?

Share this post


Link to post

Move it and set its angle:

thing_move
then
http://zdoom.org/wiki/SetActorAngle

I think when you move something it retains the same angle, so mapspot's angle won't affect it (but don't know).

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now