ACS: Use more than one special

I read somewhere that with ACS you can use more than one special on a sidedef. is that true? if so, how would I do this?
Thanks in advance for any help.

ps: I need to make a wall transluscent and scroll the texture

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#include "zcommon.acs"

script 1 open
{
    // 208:TranslucentLine (lineid, amount, additive, moreflags);
    // 221:Scroll_Texture_Both (lineid, left, right, down, up);

    TranslucentLine ( 10, 128, 0 );
    Scroll_Texture_Both ( 10, 50, 0, 0, 0 );
}
Result:

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