Bishop Posted May 28, 2013 For any decorate experts out there, Whenever I use action function "A_Warp" on an actor that is spawned via "A_SpawnItemEx" from a floating enemy's death state (Cacodemon or Pain Elemental) It seems that if this spawned actor either never spawns at all, or is warped "out of existence"... no way to tell, I cant see it. Ex: Cacodemon => Spawned actor => Warped to current position of cacodemon every tic (Via master/minion pointers) Just pointing out that on any other enemy that is non-floating, this system works perfectly. I'll be happy to provide any other specific details if needed. 0 Share this post Link to post