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Bishop

ZDoom: A_Warp

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For any decorate experts out there,
Whenever I use action function "A_Warp" on an actor that is spawned via "A_SpawnItemEx" from a floating enemy's death state (Cacodemon or Pain Elemental) It seems that if this spawned actor either never spawns at all, or is warped "out of existence"... no way to tell, I cant see it.

Ex: Cacodemon => Spawned actor => Warped to current position of cacodemon every tic (Via master/minion pointers)

Just pointing out that on any other enemy that is non-floating, this system works perfectly.

I'll be happy to provide any other specific details if needed.

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