joe-ilya Posted September 17, 2013 Where can I get some skies that don't get cutoff if you see the copy of the sky under the upper sky? Here's the problem: http://img708.imageshack.us/img708/5328/nvj5.png 0 Share this post Link to post
durian Posted September 17, 2013 A while back, ptoing edited that E4 sky to tile vertically. Here it is (remember to credit ptoing if you wind up using it): EDIT: On glancing at the old thread, I see ptoing wasn't actually fussed about being credited, so do as you wish on that one :) 0 Share this post Link to post
Da Werecat Posted September 17, 2013 It's unlikely to work in vanilla Doom. 0 Share this post Link to post
esselfortium Posted September 17, 2013 Da Werecat said:It's unlikely to work in vanilla Doom. As long as it's 128 units tall, it should work with no problem. It just needs to vertically tile seamlessly. 0 Share this post Link to post
joe-ilya Posted September 17, 2013 durian said:A while back, ptoing edited that E4 sky to tile vertically. Here it is (remember to credit ptoing if you wind up using it): I'm glad you helped me , it look good , thanks. Would you mind giving me 2 more skies if possible? EDIT: Red sky. Smoky sky. 0 Share this post Link to post
Guest Unregistered account Posted September 19, 2013 For tiling skies, you can get away with a few tricks, E.G. Making a shimmery silver lake that blends slowly downwards into the sky's colour on Doom's E1 mountain sky texture. I also didn't know skies had to be 128 pixels. I thought it didn't matter... :( 0 Share this post Link to post