Enderkevin13 Posted July 29, 2015 How Do I Spawn The Trees From Doom 2 Into A Map Using Scripts? Is It Even Possible? 0 Share this post Link to post
Enderkevin13 Posted July 29, 2015 Basically, I Wanna Use Trees From Realm667, So Can I Get An Example? 0 Share this post Link to post
baja blast rd. Posted July 29, 2015 Enderkevin13 said:How Do I Spawn The Trees From Doom 2 Into A Map Using Scripts? Is It Even Possible? https://www.youtube.com/watch?v=cWihNBmupdI 0 Share this post Link to post
scifista42 Posted July 29, 2015 Enderkevin13 said:So Can I Get An Example? SpawnSpot("ClassnameOfTheTreeFromRealm667",1); Then the tree will spawn on map spot with TID = 1. 0 Share this post Link to post
Enderkevin13 Posted July 29, 2015 How Do I Make The Script Repeat The Action? 0 Share this post Link to post
Surreily Posted July 29, 2015 If this is for your scrolling floor map in the other thread, you'll want to set up a while loop inside your script and have trees spawn every few seconds. You may also want to also think about removing old trees that are pushed to the end of the map, or they may begin piling up... while(TRUE) { <YOUR CODE GOES HERE> // Before iterating through the loop again, we must have a delay. // A delay of 35 = 1 second. delay(35); } 0 Share this post Link to post
Enderkevin13 Posted July 29, 2015 One More Question. When A Thing Is Spawned, Can I Make It Where If It Dies, The Level Ends? 0 Share this post Link to post