I was going to suggest my own little utility, XWE, but you said it sucks. It can edit the doom palette entry, and rebuild the colormap fading into any given color.

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sorry csabo but XWE gets me nowhere. thanks Deathman for inkworks.

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Each program listed has a different way of doing the same thing.

DeePsea - F7/Edit Palette tool - does the Palettes and Colormaps. Mostly similar to Inkworks in that it gives you a graphic to check your work and a fairly large work area to mess around in. Read the docs in the various utilities to get a handle on the basics (if you need them).

If you are doing them for BOOM, insert C_START and C_END between any custom colormaps. The way you do that is save the COLORMAP entry only to a PWAD and then import it back (F7/Import) in renaming the lump to whatever you like.

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Lobo said:

Hey Deep! Any luck with that psx wad?

I did some preliminary work - it's similar to the ATARI version in some ways. Had some new embedded work come up - I'll see what time frees up, right now I'm not even having time to update the docs and post a new version of DeePsea:)

P.S. Railgunner : to the COLORMAP question, be sure to download DeePsea from sbsoftware.com for version 11.6 The one posted here is obsolete.

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Inworks / TNT's colormap tool tutorials on my editing site, as well as ways to use them in your levels...

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