Alright, I want to do something that is extremely easy...but I can't figure it out. I got my room, but I want to make a small ledge to put a gun on. How do I make it a different size so that the ledge doesn't go up to the ceiling?

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It's all about sector floor and ceiling height! A ledge will usually have the same ceiling height as the adjacent sector, but the floor height will be greater. 24 is the greatest height increment a player can walk up on without jumping. Player height is 56 units I think, cannot fit into a sector of less height (height=ceiling-floor).

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Well, when I raised the floor the graphics got messed up under the actual textures I had. Anyway, I don't think I really NEED to have a higher floor, do I? Another problem now, the top of the ledge (where the gun would be located) is blank, how do I put a texture there?

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You have to give the linedefs being used for the ledge a "below" texture, either front or back below, depending on which way the linedefs are facing.

For the top of the ledge, you simply have to give it a flat, or floor/ceiling texture.

First of all, what editor are you using, that would help, so people could give more specific instructions.

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if the textures are misaligned try to use of the upegged option (easy) or the x/y offset (not so easy). if your editor has an error checker use it to see if your missing any textures, like archvile said.

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This really sucks. Now I made a new room and it won't let me make a different sector...it says choose between 0 and 0. Argh. I still can't get this damn ledge.

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Doom II Guy said:

Another problem now, the top of the ledge (where the gun would be located) is blank, how do I put a texture there?

In DeePsea, if a textures is missing, it displays MISSING.

To add a texture, right click or press enter on the linedef, then add the texture as required in one of the 3 texture boxes. If it's on the other side, click the Side2 button.

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