ViperBoy Posted May 30, 2001 As some of you (might) know, I'm working on a mod called Bone Match. It uses Edge (1.25 wip ofcourse). This version hasn't been released yet; but when a bullet hits the wall I've made it so it emits a ricochet kinda sound. I've also made the blood that flies around transparent. The problem is that every time some bullets hit something (like a wall) my computer freezes for a few seconds. Seems like it's due to overload and that can't be (500 mhz, geforce 1, 128 mb pc100 sd ram). Every other game I own runs bad too (counterstrike runs at mere 19 fps). All this started occuring ever since I installed a danish version of Windows ME (I used to run with an english version). That couldn't be the reason could it ? 0 Share this post Link to post
SteelPH Posted May 30, 2001 first off windows me (any language) is EXTREMLY unstable when it comes to running games. best to go [back] to windows 95/98 0 Share this post Link to post
Guest Fanatic Posted May 30, 2001 Email me a copy of your THINGS.DDF, sounds like a DDF problem. 0 Share this post Link to post
Astewart41 Posted May 31, 2001 footman said:first off windows me (any language) is EXTREMLY unstable when it comes to running games. best to go [back] to windows 95/98 MONTY PYTHON RULES! AND I AM THE KNIGHT WHO SAYS "NI!" SCHOOL IS OUT TOMORRRRROOOOWWWWW!!! YEAH BABY! (Sorry, I got a little carried away :P) 0 Share this post Link to post
ViperBoy Posted May 31, 2001 MONTHY PYTHON DOES RULE !!!!!!!!!!!!!!!!!!!!!!! (got a little carried away too)... 0 Share this post Link to post
Guest Fanatic Posted May 31, 2001 Fanatic said:Email me a copy of your THINGS.DDF, sounds like a DDF problem. I don't know why this is causing it, but try changing the states for the blood thing to this, see if that fixes it: STATES(SPAWN)=BLOD:D:0:NORMAL:PLAYSOUND(GIBLAND), BLOD:D:250:NORMAL:TRANS_SET(50%), BLOD:D:3:NORMAL:TRANS_SET(40%), BLOD:D:3:NORMAL:TRANS_SET(30%), BLOD:D:3:NORMAL:TRANS_SET(20%), BLOD:D:3:NORMAL:TRANS_SET(10%), #REMOVE; 0 Share this post Link to post