Doomkid Posted February 28, 2016 So, in bex (and deh) format, the "fireball trail" is it's own actor. I set it's spawn state to 0 and set each individual frame's duration to 0, and yet it still spawns in Zandronum Odamex and Zdaemon. Is there any way I can prevent the fireballs from having a trail? 0 Share this post Link to post
Da Werecat Posted February 28, 2016 The trail is kind of a hack, IIRC. The fireball doesn't just spawn a separate actor, it spawns a separate actor AND a standart bullet puff. So even if you make the former invisible, the trail won't disappear completely. 0 Share this post Link to post
Doomkid Posted February 29, 2016 Wow, very strange implementation. Thanks for the info! 0 Share this post Link to post