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Doom Editing Tutorials
Learn how to do Doomy things
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Pages (349): « First ... « 236 237 238 [239] 240 241 242 » ... Last »
Thread Thread Starter Replies Views Last Post Reverse Sort Order
HELP Poor lighting gradients? MajorRawne 8 732
DUMB adjusting replacement skulltag default weapons PaintedBlack 2 689
DUMB Animating objects with dehacked 40oz 10 795
HELP Exporting maps in Doom Builder 2 vinnyslamgemi 24 1682
DUMB Make sector out of lines? Macro11_1 4 410
WTF Invisible wall glitch Vordakk 20 1593
HELP Switchable Textures BadCompany 2 373
DUMB Visplane error in vanilla-ized map shadow1013 12 1106
IDEA DOOM and DOOM Editors in BASIC Coding Co-op 25 1594
HELP change MaxAmount BadCompany 3 722
DOOM Replacing old assets with high resolution ones mmx 9 853
DUMB Batch export/import mmx 3 343
QUESTION Converting Doom maps to Quake mmx 21 4246
DUMB HOM in self-referencing sector valkiriforce 2 392
DUMB How do you go about mapping? Aldaraia 13 862
DUMB Looking for a wind sound effect Marcaek 5 558
WTF Doom Builder 2 make nuts... BadCompany 8 1892
DUMB Extracting flats with deutex foul_owl 14 884
DUMB Block sound vs. deaf monsters peach freak 8 1852
DUMB MIDI2MUS - 64-bit compatible? valkiriforce 11 1598
WEIRD Slope with 3D Floors issue FractalXX 2 965
  Moved: Combine demo lumps into one lump? fawtytoo - -
DUMB Details and Interpretations 40oz 21 1140
WTF Problem with Visual Mode [DoomBuilder 2] MasterofJKD 4 495
DUMB LF Christmas texture pack (or snow/ice) darkfusion 5 1249
  Moved: Ready to put my first map on the web MasterofJKD - -
DOOM The mark of a "good" doom map MasterofJKD 21 1318
DUMB Monsters and skill levels peach freak 5 565
BYE W1 Exit Level (when dead) darkreaver 24 1026
DUMB Turning Lost Souls into projectiles with BEX (question) Phml 8 799
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