ixfd64 Posted April 4, 2004 Is it just me, or do you guys think that there is some similarity between Hacx and The Matrix? For example: 1. Danny Evanger is a hacker who discoveres some secret evil plan by some malicious force (GENIE). Neo Anderson (also a hacker) discovers that the world may soon be destroyed. 2. Danny uses a Genemp Microtel implant to enter another reality. Neo and others are connected to an alternate reality using computers wires connected to hardware in their bodies. 3. Danny can use access terminals to actually enter "cyberspace". Neo uses computer terminals. 4. The evil force turns people into one of their own. So does Agent Smith. 5. Neo and Danny both know kung-fu. And there's other bits and pieces - the game just feels "Matrixy". Anyone agree? 0 Share this post Link to post
Linguica Posted April 4, 2004 I'd say they're both ripoffs of Neuromancer, Snow Crash, and other cyberpunk fiction 0 Share this post Link to post
Fletcher` Posted April 4, 2004 ixfd64 said:Neo uses computer terminals. Phones. 0 Share this post Link to post
Grimm Posted April 4, 2004 Heh heh, yeah, how'd you miss that one dude? 0 Share this post Link to post
Scuba Steve Posted April 4, 2004 If by similar you mean they suck, then yes. 0 Share this post Link to post
exl Posted April 4, 2004 4. The evil force turns people into one of their own. So does Agent Smith. Oh nice. Now you've just spoiled it. 0 Share this post Link to post
ixfd64 Posted April 4, 2004 A "correction" I'd like to make to #4 - the monsters in Hacx don't turn good guys to bad guys (but they seem to do in the story, not the game itself.) 0 Share this post Link to post
Arioch Posted April 4, 2004 They're quite similar in that they start out full of promise and quite excellent then by fucking map20 they're both pieces of shit. 0 Share this post Link to post
NiGHTMARE Posted April 4, 2004 Scuba Steve said:If by similar you mean they suck, then yes. The Matrix sequels are crap, agreed, but what the heck is wrong with the original? O_o 0 Share this post Link to post
Linguica Posted April 4, 2004 Arioch said:They're quite similar in that they start out full of promise and quite excellent then by fucking map20 they're both pieces of shit. more like map05 0 Share this post Link to post
Lüt Posted April 4, 2004 NiGHTMARE said:The Matrix sequels are crap, agreed, but what the heck is wrong with the original? O_o Besides the soundtrack and Lawrence Fishburne, what's right? O_o 0 Share this post Link to post
Ultraviolet Posted April 5, 2004 I liked the soundtrack to the original, especially "Clubbed to Death" by Rob D... I don't think Keanu was a bad casting decision, either. He played a pretty good confused guy. Also, one has to admit that even though a pure eye candy and style element carried a lot of the movie, it was GOOD eye candy and style. I think the original Matrix stands on its own quite nicely. Hacx, though... ugh. SO ruined. The whole cyberpunk thing could have been so much cooler with ZDoom or Eternity's scripting and special features. Just IMAGINE. Especially now that ZDoom's gonna have custom weapons. There's so much one could do! You could even have a special set of weapons that the player can only use in cyberspace. Ling: More like MAP02, and even MAP01 felt poorly done. Some of the enemies and sprites and stuff were quite cool, though. 0 Share this post Link to post
Lüt Posted April 5, 2004 Ultraviolet said:I liked the soundtrack to the original, especially "Clubbed to Death" by Rob D...By soundtrack I mean Don Davis' orchestral arrangements, not that "MTV's Buzz Bin"-ripoff compilation CD. 0 Share this post Link to post
Ultraviolet Posted April 5, 2004 Alright, well, what I heard of that in the movie was nice too. I just wanted to point out that I liked a few songs on the soundtrack, heh. EDIT: Because I love Meat Beat Manifesto. 0 Share this post Link to post
MasterOFDeath Posted April 5, 2004 ravage said:Phones. he used computer teminals, too. When he is in the real world, he used a computer terminal to hook up to the matrix, but in the matrix he used phones. 0 Share this post Link to post
Lüt Posted April 5, 2004 Ultraviolet said:Alright, well, what I heard of that in the movie was nice too. I just wanted to point out that I liked a few songs on the soundtrack, heh. EDIT: Because I love Meat Beat Manifesto.Heh yeah, I didn't mean that reply directly for you, but you reminded me that there were 2 soundtracks for the Matrix so I wanted to point out which one I was talking about. 0 Share this post Link to post
Ultraviolet Posted April 5, 2004 The second "MTV Buzz-Bin"-ripoff complication CD really, really sucked, though. I found nothing on it I liked. Oakenfold is so overrated. 0 Share this post Link to post
Torn Posted April 5, 2004 scary, I have never watched any of the matrix movies to the end. When I tried to watch the first one, I felt in sleep after 5mins. And then I woke up like 5mins before the end. :P 0 Share this post Link to post
dsm Posted April 5, 2004 One good thing about Hacx: decent semi-believable level design. No, I don't like Hacx - I couldn't get myself to finsih it. 0 Share this post Link to post
skadoomer Posted April 5, 2004 dsm said:One good thing about Hacx: decent semi-believable level design. No, I don't like Hacx - I couldn't get myself to finsih it. I agree. I think i'm the only person who actually paid for the full retail version (i thought the hacx demo was rather promising for the time perois it came out) but WTF? No boss, shakey Level design, and a faltering story. It almost falls into the same catagory as heretic. 0 Share this post Link to post
Fanatic Posted April 6, 2004 Here's the deal with HacX, and I speak from personal expierence, I was on the team and did some textures, graphics, sounds, and three levels. The problem with HacX, and Banjo Software, was the team and leaders. The leaders didn't do a good job at uniting everyone for a single goal (e.g. the HacX game), and the team didn't do a good job at coming through. So many people came and went with Banjo for many many reasons, the main thing being that no one got paid. But aside from that, a few people really poured their souls into the project, but it just wasn't enough to make it a singular minded purpose supported by a team of talent. It just turned out more like a really good free TC rather than a brand new game and expierence. Aside from that, it's just about impossible to have a large team work on something from all over the planet. Only a couple of the team members actually lived anywhere near each other. So frequently we had to wait for days to get replies from each other just because of the time lag. The thing that killed Banjo was after HacX, when we decided to do HacX 2 in the following engines, in the following order, and in a fairly short period of time: 1. Quake - because it was the next big thing on the market 2. Quake 2 - because it had better graphics and whatnot 3. Unreal - to spite id (no publisher would offer us the time of day when we told them we were using an id engine, so we *had* to change to Unreal) 4. Genesis - because it was free Genesis was a good free engine, but not a great engine. It was by no means ready for a sellable game. But Genesis broke the Banjo. It was essentially a crappy half ass engine compared to Quake 2 and Unreal, and no one wanted to work with it. But we had the same problems by this time with lingering half-interested members, occasionally churning out something good, but not amazing. No ones heart was really in it anymore. You simply cannot make that many changes with a remote team that is not getting paid a dime for their pain and suffering for the art that is game making. As Slingblade would say, that is how I recollect it, ummmm mmmm. :) It was a worthwhile expierence, I learned limits and bad setups for a business. I personally had much greater satisfaction and success with QDOOM, and I did all that by myself over 3 years. 0 Share this post Link to post
Grimm Posted April 6, 2004 Heh, just out of curiosity, do you know offhand how many people bought HacX? 0 Share this post Link to post
Arioch Posted April 6, 2004 Grimm said:Heh, just out of curiosity, do you know offhand how many people bought HacX? AdamW was probably exaggerating but he said something like 20, iirc. 0 Share this post Link to post
Fanatic Posted April 6, 2004 I'm really not sure. I know for a fact that just about everyone that was involved in the project payed for one just for memorbalia (me included). So that has to be around 20. Other than that, the company that was selling our stuff online is now as dead as Banjo, so I have no idea. If anyone still knows Nostromo's email, he worked with John Herndon (I think that's how you spell it), and they were the top level of Banjo. Nostromo (Rich) might recall how little we made. :) 0 Share this post Link to post
toxicfluff Posted April 6, 2004 Fanatic said:As Slingblade would say, that is how I recollect it, ummmm mmmm. :)Heh, such a good film. Someone here likes non-Hollywood cinema huh? 0 Share this post Link to post
Dittohead Posted April 6, 2004 Linguica said:I'd say they're both ripoffs of Neuromancer, Snow Crash, and other cyberpunk fiction This is the correct answer. 0 Share this post Link to post
Nmn Posted April 7, 2004 Hacx is a memorable and classic game, I treat it like a totally new game, more than just a Doom TC but it's only my opinion. Despite some too-colourful textures and Cyberspace levels it was wonderful. One thing I couldn't stand was the music, I've swapped it with Fanatic's MP3's from "Delicate Balance" and "Raretracks" and it fits to the game like nothing else, giving it a great atmosphere. I suggest to do the same, than try Hacx with Zdoom or Jdoom. It's a pity Hacx 2 was never made. Despite what some people believe Hacx had really good levels and very good graphics for that when time it was made... All in all, Banjo was a talented bunch of people. 0 Share this post Link to post
sgtcrispy Posted April 10, 2004 I should have bought it when I had the chance... stupidstupidstupid 0 Share this post Link to post