sausage Posted May 27, 2005 i need help with doom builder... ... i do not know how you are meant to add you own textures because i have seen many wads that i have downloaded have their own textures! i am a bit of a newbie to mapping i started about 3 weeks ago 0 Share this post Link to post
Dark_Shadow4002 Posted May 27, 2005 umm ok to add your own textures you need a program called "Wintex" or "XWE". IMO i prefer Wintex 4.3 its less buggy...as for working with DB...go look for some tuts on the DB webpage or atleast ask a more specific mapping question. But like i said the texture thing is just adding them to the wad by using either wintex or XWE. to learn how to use those look up their tuts as well. have fun. 0 Share this post Link to post
sausage Posted May 28, 2005 ok. where can i get this wintex thing? i desperately want it! 0 Share this post Link to post
DumbSCRIPTguy Posted May 28, 2005 lol, from doomworld's downloads page. 0 Share this post Link to post
gemini09 Posted May 31, 2005 The guy meant XWE when he said you should get WinTex. Get XWE, and read the simple instructions on the Help tab. XWE/WinTex are for compiling the WAD file which holds your new graphics (+sounds, music, ...) To use them in Doom Builder, when you start on a new level, address the location of the WAD file in the bottom field. If you already have started on the level, press F2 to open the Doom Builder properties for that level. 0 Share this post Link to post
[KoZ]MatthewPe2 Posted June 26, 2005 save the textures# lump from an iwad and load it in your pwad and edit it there or use tx_start and tx_end tags 0 Share this post Link to post
robindegen Posted June 26, 2005 xwe became a lot better in the later versions (when he added the tabs at the bottom) 0 Share this post Link to post