Cyberdemon007 Posted November 3, 2006 This may sound dumb but wouldnt it be cool if you could play as the doom monsters? 0 Share this post Link to post
Bloodshedder Posted November 3, 2006 http://youfailit.net/files/spicezdoom465.zip 0 Share this post Link to post
Cyberdemon007 Posted November 3, 2006 Cool thanks! Cyberdemon mwahahahahaha!....maybe not 0 Share this post Link to post
Vegeta Posted November 3, 2006 Not the same but you can allways bind certain key to a command that spawn a monster attack (as a sample -bind q "summon cacoball", or "summonfriend lostsoul" for pain elemental simulation), give you the health of the monster, set flymode (fly) on if the monster flies, give you its health, and speed with the turbo command (if I'm not wrong, a turbo of 40 is the speed of lesser monsters), also there's a command to modify the "y" coordinates of "your eyes", but I don't wich is it. Yeah, not the same, but is better than nothing. 0 Share this post Link to post
Naked Snake Posted November 4, 2006 Cyberdemon007 said:This may sound dumb but wouldnt it be cool if you could play as the doom monsters? It does sound dumb. Why would you want to do that? All the monsters are slow, their attacks are weak and they are just generally boring "player characters" anyway. 0 Share this post Link to post
Kristian Ronge Posted November 4, 2006 It could be fun it was made to work like Perfect Dark's counter-operative mode... one player (as the marine) tries to get through the map, the other players play as the monsters, doing everything they can to stop player 1. As soon as one of the players controlling a monster dies, he/she immediately comes back to life as another monster. 0 Share this post Link to post
Vegeta Posted November 4, 2006 There's a Quake 3 mod that plays like that (Invasion, quite cool). Yeah I'd love to play like that in Skulltag. 0 Share this post Link to post
Raikoh_Minamoto Posted November 4, 2006 It may or may not be a good idea; it depends on how well it would be implemented/executed. It would be kinda neat to play as a "Hell Marine", and you can use demon equivalents to the Doom Marine's weapons (Cyberdemon Rocket Launcher fires a 3-round burst, and so on). But, it might not be a good idea for the reason that the differences between the player and monsters is like that between night and day; even the fastest monsters are slow, clumsy, wallowing pigs compared to the Doomguy. The player-controlled lesser demons (Imps, Pinkies, etc) would be waaay too easy to kill, the medium-tier ones (Arachnotrons, Hellknights, etc) might be a good challenge, and the high-tier ones maybe too much so. 0 Share this post Link to post
printz Posted November 5, 2006 It might be a good idea if you discard the speed limits. Like an imp player with all 9 weapons against humans. Like flinging fireballs or blowing fire or teleportation or spectre looks. 0 Share this post Link to post