Springy Posted January 6, 2013 Cacowad said:Springy: Strife! :D Yep expect a three map hub (hopefully this year) with a few new features if everything goes to plan and I can stick to my resolution. Just to keep Valkiriforce happy (and show a little bit of progress) here's a shot from my Five rooms of Doom map. http://imageshack.us/photo/my-images/29/screenshotdoom201301062.png/ 0 Share this post Link to post
kristus Posted January 6, 2013 schwerpunk said:All the time, man. It's worse when I forget I've got two distant, complex sectors merged and only realize it after I've put in a lot of work on the map, so I can't just undo my mistakes. Press "M" then mouse1 in the split sector. 0 Share this post Link to post
DeathevokatioN Posted January 7, 2013 Kaiser that shot has an amazing atmosphere, I really hope that hub gets finished... even if it's not in the near future! :D 0 Share this post Link to post
schwerpunk Posted January 7, 2013 Now this is totally my kind of thing! Looks great in those screenshots. Can't wait to see it in motion. 0 Share this post Link to post
Springy Posted January 7, 2013 Implementing a couple of improvements on the outside area. http://imageshack.us/photo/my-images/254/screenshotstrife2013010.png/ This is the cubicle area taken in a different perspective because the shot I posted on ZDoom didn't look too good from the entrance. http://imageshack.us/photo/my-images/248/screenshotstrife2013010.png/ I've been thinking about opening up a project thread for this but I think it's probably way to early. 0 Share this post Link to post
Memfis Posted January 7, 2013 This is from pggm.wad (1996): aww how cute! o_o Woah, a UFO that shoots fireballs at you! If you look closely, you can see the "actors" though. ;) 0 Share this post Link to post
Shadow Hog Posted January 7, 2013 The Enterprise-D is a UFO now? :P Weird stretchy textures are weird. 0 Share this post Link to post
Memfis Posted January 7, 2013 Oh, so that's what it is. I don't know anything about Star Trek. :) 0 Share this post Link to post
The_MártonJános Posted January 7, 2013 valkiriforce said:Anyway, here's the large, double 3d bridge from Eternally Yours MAP09. [IMAGE] http://i.imgur.com/wwqXe.png?1?7217 0 Share this post Link to post
DeathevokatioN Posted January 7, 2013 Tango said:that's no UFO that's my wife!!!! ahahah 0 Share this post Link to post
mk3Howitzer Posted January 10, 2013 Same map from approx 100 pages ago-still going here and there. 0 Share this post Link to post
Olympus Posted January 10, 2013 That looks really cool! Keep it up! :) 0 Share this post Link to post
darkreaver Posted January 11, 2013 Might be common, but I have never experienced it before: I`m still alive in this picture. I could walk around and shoot and everything was like normal. I died when I got hit by a fireball later on. 0 Share this post Link to post
kristus Posted January 11, 2013 There was a voodoo doll somewhere in this map. 0 Share this post Link to post
Platinum Shell Posted January 11, 2013 kristus said:There was a voodoo doll somewhere in this map. 3 total, if I'm correct. 0 Share this post Link to post
Phobus Posted January 11, 2013 Ahh, I recognise that! MAP01: Pistol Panic, from Community Chest. Yeah, plenty of voodoo dolls in there. 0 Share this post Link to post
Ribbiks Posted January 14, 2013 like the third time I've posted shots from this, but I got purple fever. 0 Share this post Link to post
Katamori Posted January 14, 2013 Eighth map of Somewhere in Time. I work on the maps randomly nowadays :D 0 Share this post Link to post
Memfis Posted January 14, 2013 Very cramped... Now that I think about it, the same applies to many other maps in INTIME.WAD. Come on, you aren't making 1024x1024 maps anymore. :) Larger areas are nice because they usually impress the player more and you can move in them freely without bumping into stuff. And the step on the 3rd screen looks awkward to me, I imagine it would be uncomfortable IRL. 0 Share this post Link to post
Katamori Posted January 14, 2013 MAP08 going to be a dark and creepy map as far as it's called "Hard night in the office", so i think it fits to this map. =) Anyway, I always try to make wide and open places but I never have any ideas, how - and of course, sometimes it happens accidentally, like MAP21. (however I still think that MAP21 is a success :P) Oh, and you were right about the steps. That was just a quick solution. I made it better now. 0 Share this post Link to post
esselfortium Posted January 14, 2013 Katamori said:Anyway, I always try to make wide and open places but I never have any ideas, how - and of course, sometimes it happens accidentally, like MAP21. (however I still think that MAP21 is a success :P) Even the corridors shown in the pictures are pretty narrow and crampy, though. If you want to make wider and more open maps, try some 192-unit wide corridors to start out with. The extra space to move around will allow for freer maneuverability and more interesting combat. You could also expand out the blood-pit hallway into an actual room, etc... 0 Share this post Link to post
Katamori Posted January 14, 2013 esselfortium said:If you want to make wider and more open maps, try some 192-unit wide corridors to start out with. The extra space to move around will allow for freer maneuverability and more interesting combat. Indeed, that's a good idea. Somehow I always used 128-unit wide corridors, but actually I don't know its reason. Thanks! The bloodpit is necessary to work as an obstacle - the corridor is separated to 2 different parts. 0 Share this post Link to post
esselfortium Posted January 14, 2013 It can still be an obstacle between two sides of an actual room... 0 Share this post Link to post
Katamori Posted January 14, 2013 Oh..that's true. I just didn't understand what do you think firstly. 0 Share this post Link to post
mouldy Posted January 14, 2013 Ribbiks, your purple pics have something of the disco-sex-dungeon about them... not that I've ever been to a disco-sex-dungeon you understand. 0 Share this post Link to post
Phobus Posted January 14, 2013 mouldy said:Ribbiks, your purple pics have something of the disco-sex-dungeon about them... not that I've ever been to a disco-sex-dungeon you understand. All of my disco-sex-dungeons are mouldy :P 0 Share this post Link to post