Jimmy Posted April 16, 2014 joe-ilya said:But I didn't release it, so I guess it's OK. So long as it stays that way, at least until my project is finished. Then I might reconsider. Platinum Shell said:Really? A palette? Don't see how this makes it less stealable. If it's unique and integral to the maps (which it is for JS to a major extent), then it's just as valid a project asset as custom textures, music, enemies, weapons, etc., of which the creator certainly should have control over re-use. 0 Share this post Link to post
gemini09 Posted April 16, 2014 I agree it would be impolite to nab some resource from a wip and releasing it first. 0 Share this post Link to post
FireFish Posted April 16, 2014 Xegethra said: http://puu.sh/89O3b.jpg http://puu.sh/89O4v.jpg This looks fun, kind of has this [Unreal x Doom 2] feeling to it. 0 Share this post Link to post
NuMetalManiak Posted April 16, 2014 FireFish said:why do other people their screenshots always look so good. some people even seem masters of minimalism. ;) i kinda have the opposite problem, my detail is often frowned upon. joe-ilya said:But I didn't release it, so I guess it's OK. EDIT: Here's MAP29 of Doom0 in another pallete version. there's a thread where you can learn how to make a custom palette yourself in slade, that's how I made mine with lots of purple. Platinum Shell said:Anyways, here's an in-fight that went on for an eternity: Fragport +1 anyways, jokemap time: doomguy has been running around this quite detailed place admiring it, but at the same time trying to run from enemies as he's somehow unarmed and helpless. will he catch his lucky break? not this time! 0 Share this post Link to post
TwinBeast Posted April 16, 2014 I made some Plutonia type levels.. Each made in a few hours. Gameplay testing and tweaking seems to take the longest time. M01 Egypt: M07 Templeyard: M17 Division: 0 Share this post Link to post
Xegethra Posted April 16, 2014 gemini09 said:Really cool shot Tango and Xegethra I applaud that E1 mountains+zimmer mix, looks truly cool FireFish said:This looks fun, kind of has this [Unreal x Doom 2] feeling to it. Heh well, that level has a few courtyards/gardens in it. I wanted it to look very outdoorsy and deep hidden away. I like that Egypt image though, it's always cool when people try to pull off ancient places like that...myths full of monsters give rise to a proper total conversion into that theme. 0 Share this post Link to post
FireFish Posted April 16, 2014 These are textures i was making for my own resource wad which is now in a status of 'not needed' as i stopped making the wad i was using them in. some are shown in the 'test' wads i once uploaded. All made with care to flow in with the stock pixelated textures. Use them in whatever wad you want, and decide for yourself if you want to mention where they came from. Forcefield texture : mid texture Broken down concrete with mos : Concrete with a groove : Concrete with plants in the groove : Dirty rock wall : Made to fit in with a floor flat in doom 2 : Short hanging plant : mid texture Long hanging plant : mid texture Something abstract and weird : 0 Share this post Link to post
Tango Posted April 16, 2014 thanks guys :D I really like the pl shots Jimi. are those different maps from the ones you made a while ago with the custom deh with the double firing revenants? 0 Share this post Link to post
TwinBeast Posted April 16, 2014 FireFish: The moss/plants could have some more shades. I'm sure the palette has them. -- Thanks. These are without deh and just the default Plutonia textures. It's simpler that way. One more.. M03 Mayan: 0 Share this post Link to post
Tango Posted April 16, 2014 cool cool. looks great all the same! more from my last post: http://imgur.com/a/gobe8 0 Share this post Link to post
purist Posted April 16, 2014 Like those shots Tango & Jimi. Both look nice in their own ways. 0 Share this post Link to post
Fletcher` Posted April 16, 2014 Still not dead. Just limping along. http://i.imgur.com/Co3P9Oz.png http://i.imgur.com/SXSOoFV.png http://i.imgur.com/uP3zw3x.png http://i.imgur.com/mi7iuE9.png 0 Share this post Link to post
mrthejoshmon Posted April 16, 2014 ^ that teleport, I like it! - DeathevokatioN said:Looks amazing, mrthejoshmon! Eris Falling said:Great stuff Josh and Tango Thanks both of you! Here is a less interesting shot of the green torch destination: 0 Share this post Link to post
Shadow Hog Posted April 16, 2014 rf` said:Still not dead. Just limping along. http://i.imgur.com/Co3P9Oz.png http://i.imgur.com/SXSOoFV.png http://i.imgur.com/uP3zw3x.png http://i.imgur.com/mi7iuE9.pngStill loving it. Hocus Pocus always had such a nice art style. Hands look a bit too old and veiny for Hocus, though, who as I recall was actually fairly young. 0 Share this post Link to post
Walter confetti Posted April 16, 2014 Tango said:cool cool. looks great all the same! more from my last post: http://imgur.com/a/gobe8 what's that thing in the second shot? oh, and *rf beautiful shots! 0 Share this post Link to post
Platinum Shell Posted April 17, 2014 Jimmy said:Don't see how this makes it less stealable. If it's unique and integral to the maps (which it is for JS to a major extent), then it's just as valid a project asset as custom textures, music, enemies, weapons, etc., of which the creator certainly should have control over re-use. It's a palette dude. To get so protective with "I seem to recall" on something like that seems so douchey. I'd understand and sympathize with you had it been a set of graphics or sprites or something otherwise along those lines, but it's a damn palette. rf''s awesome pics I'm digging the light purple tone all the screenshots seem to have. Overall it looks quite good. The second screenshot reminds me of this one awesome experimental Doom map, I think it was called The Void or something like that. Had parts where you shrunk down and fought spiders, descended a foggy cannon, and a bunch of other cool stuff. 0 Share this post Link to post
Da Werecat Posted April 17, 2014 Platinum Shell said:It's a palette dude. To get so protective with "I seem to recall" on something like that seems so douchey. I'd understand and sympathize with you had it been a set of graphics or sprites or something otherwise along those lines, but it's a damn palette. Palettes require work too, btw. 0 Share this post Link to post
Platinum Shell Posted April 17, 2014 Da Werecat said:Palettes require work too, btw. Still not even in the same ballpark as sprite work. 0 Share this post Link to post
NuMetalManiak Posted April 17, 2014 Da Werecat said:Palettes require work too, btw. minimal work at most. the thread i linked in an earlier post was where i learned to make one and it wasn't really that hard to do. sprite work, yeah that's pretty tough, at least to make custom-made sprites. best i am doing so far are palette-swapped sprites for one project. edit: of course in joe-ilya's case he seems to have taken Jimmy's palette for his Doom0 even though Jimmy stated in the Jungle Spirits thread for him not to do so. i just wondered if joe knew how to make a palette himself instead of taking someone else's. 0 Share this post Link to post
esselfortium Posted April 17, 2014 Hurricyclone said:Da Werecat said:Palettes require work too, btw. minimal work at most. the thread i linked in an earlier post was where i learned to make one and it wasn't really that hard to do. sprite work, yeah that's pretty tough, at least to make custom-made sprites. best i am doing so far are palette-swapped sprites for one project. If it's that easy to do, why use someone else's against their wishes? 0 Share this post Link to post
Grazza Posted April 17, 2014 If this thread hadn't overflowed the limits, I'd split off the "palette theft" discussion (due to the size of this thread, all I could do is delete the offending posts). But please let's have no more whining about this. The creator of a resource has the right to decide how it is used, and that's that. We respect author's rights in these forums. Further bad posts will get deleted. 0 Share this post Link to post
Xegethra Posted April 17, 2014 This is my first foray into custom enemies. I made a crude attempt at an Imp recolour. He performs like how I want and I tried to keep him looking like the old Imp as well. I like a little cheese with my Doom. 0 Share this post Link to post
plums Posted April 17, 2014 That's so awesome Xegethra, looks like he belongs in a '90s beat-em-up. 0 Share this post Link to post
Xegethra Posted April 17, 2014 Hah thanks. I thought a light hearted monster would be something to attempt. I saw the the Imp as a good enemy to recolour. Then I saw his spikes, and thought "What else would go with his spikes?" So I gave him a Mohawk and a few more spikes to avoid making just a black Imp. It's funny because I didn't make him the same "species" as the normal Imp, so infighting between them happens. But yeah, if anyone wants him for a side scrolling Doom beat em up then they can use him! >_> 0 Share this post Link to post
Xegethra Posted April 17, 2014 It's cheesy enough for him to be a cameo there yeah! I have other ideas for enemies too...some more serious than my Punk Imp, but I gotta practice my pixel art skills a bit, as well as getting good animation frames.... 0 Share this post Link to post
Walter confetti Posted April 17, 2014 Hokuto no ken / Mad Max punk rocker bandit imp is cool... more plutonia-style things 0 Share this post Link to post
mrthejoshmon Posted April 17, 2014 walter confalonieri said:more plutonia-style things Nice, the second shot reminds me somewhat of Dis from Ultimate Doom. 0 Share this post Link to post