Post your Doom picture! [post in Part 2 instead]

Ed said:

^ Pure awesomeness

Didn't you mean PURPLE awesomeness? :D

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"Hmm, deja-vu!"



Spoiler

Those of you who don't spot the reference are probably wondering why there are computer banks in a Hell level. It's part of the joke ;)

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Doom Nexuieieusiz (approximate spelling)

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It's not bad but it's just way too over the top. Plus it doesn't really blend well with the worn textureset.

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Those shots kind of remind me of Metroid Prime Hunters in some way or another I guess. :P

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I like it but yeah it looks out of place since everything in the future that isn't made of lights is supposed to be polished to a mirror shine.

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those shots remind me of q3, I like! agree the lights could be toned down though


edit: that was @ rizera, though the above shots look nice too :)

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I'll assume thats Threshold of Pain 2, what with the fire sky :p

I chose a weird time to see it too, with Final Doom's soundtrack playing. Dear god are the bonus tracks terrifying with surround sound headphones..

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looks impressive, those shiny lights - the map looks cool too! I'm generous with my praise today! Or am I..?

on a serious note, I found it inspiring. :)

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Ed said:

What port is that?


From the "Spectating" messages, I'd say Skulltag Zandronum. And most probably with that.

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Ed said:

What port is that?

Looks like Skulltag/Zandronum ran with "hacked" OpenGL library which forces on and blindly applies stuff like bloom and ambient occlusion on everything (it looks like shit on 99% of maps but there are a few exceptions).

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Okuplok said:

sector y sky, me like :)


Well spotted! :) I always liked that background and thought it would work well in a skybox (I'm a massive oldskool Starfox fan).

@Ragnor: Yes, it is ToPII.

@Rizera: Likewise. Those shots remind me of the "Tron bit" from Saints Row The Third.

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Oh, hey! It's nice to see that some of you actually liked the shots as I did! Actually, these maps are not mine (unfortunately, because I can't map) but a friends. And unfortunately (again) those are CTF maps for Zandro, as Gez and DaniJ said. And also, I agree with Nomad and Ribbiks.

I think he has a really good mapping talent, even though he uses it for newschool stuff...

esselfortium said:

I'm sorry Rizera but that bloom just looks hilarious.

I actually like the shiny lights, even though I think they should be toned down a little!

kristus said:

It's not bad but it's just way too over the top. Plus it doesn't really blend well with the worn textureset.

I agree on that. But don't expect them to change these on the final version...he is quite stubborn.

Ed said:

What port is that?

Zandro, as Gez and DaniJ said!

scalliano said:

@Rizera: Likewise. Those shots remind me of the "Tron bit" from Saints Row The Third.

scalliano, that was EXACTLY the intention actually! :)

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One of the authors of the ultra-rare Gateway 2000 have written some trivia about that WAD to my video. How cool - a small part of Doom history =)



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Da Werecat said:

Is that a dam? :)

Seems like, but even reminds me a bit of my once-dreamt open air sewer/tunnel type map which I failed several times to get into real.

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Da Werecat said:

Is that a dam? :)

No, it's something like this I think:


Shadow Hog said:

Nice reflections.

Heh, looks kind of like a bunch of HOMs and slime trails to me. :) I know that's not true but that's what it looks like.

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Memfis said:

Heh, looks kind of like a bunch of HOMs and slime trails to me. :) I know that's not true but that's what it looks like.

That's how confusing a pre-hadistic scene would look like.

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