Post your Doom picture! [post in Part 2 instead]

Flying burning skeleton ... how is that monster called?

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Dutch all of your recent stuff looks really good. When do you think we'll get a chance to play it?

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Dunno, I try to make some good progress. This vanilla map I'm working on shouldn't take me that long.

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Me continuing to toil with The Pit in a city theme





Can anyone identify what part of the map each picture is supposed to represent. If you can't, then I have failed :P

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cannonball said:

Me continuing to toil with The Pit in a city theme

Can anyone identify what part of the map each picture is supposed to represent. If you can't, then I have failed :P


That HUD... it's taking bits of PrBoom's hud and ZDoom's default fullscreen...I want it. Nice shots too.

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I know the second one and I remember the first one but can't quite put my finger on it...

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my job isn't do slaughtermaps



check the preview icons for full image you know the deal. For DMP2014 btw

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For a moment I thought that was some fancy custom interlacing algorithm, then I realized it's not 1994 and I'm not on a 9600 baud modem. :P

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schwerpunk said:

Oh jeeze, that is beautiful. As annoying as it would get over time, I wish Doom would do this as a fade-in every time you loaded up a map (well, I guess it already does, but I meant slowly like in the gif).


It would be cool to have that in ZDoom as an option for the screen wipes; like burn and crossfade.

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Finished my colosseum map. After the arena fight you go to slay the remaining beasts in the dungeon. I guess next level will be outside in the city.

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Captain Toenail said:

Nice, I like the brick textures.

And now for something different:


Looks amazing, but you missed out on a Monty Python reference there :(

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Don't worry, I'm sure there's a man with a tape recorder up his nose somewhere in his map.

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mouldy said:

Evil is brewing here




Awesome style and architecture you got going there mouldy!

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Chris Hansen said:

Awesome style and architecture you got going there mouldy!


Cheers! I ended up breaking my own rule of not using gargoyle switches as decoration. I'm pretty sure original doom did that though.

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You are right. Just load something like E3M3 and you'll spot them pretty fast :)

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