Post your Doom picture! [post in Part 2 instead]

KiiiYiiiKiiiA said:

Yoink.

Go for it! Always a pleasure to know anything I make gets use!

Share this post


Link to post

Damn Eris, those are some really nice looking shots. Also loving the layout.

Share this post


Link to post

Oh wow, those last two got a lot of positive feedback, much more than I expected. Thanks everyone!

Rayzik said:

Looking wonderful Eris. But are you actually finishing this one? xD


Well, that map is now finished, though thing placement may be a bit iffy. So I guess you could consider it beta quality.

On to MAP03, which already has its music track ready :)

Share this post


Link to post

looks great Eris. you have a very unique style!

minor update on the MBF stuff I was doing before, added some new Imp fireballs (stolen from Complex Doom; will look up credits later. edit: credits to Vader) and they now have some fireball trails! hard to see since it's pretty subtle, still looks cool though imo.

http://imgur.com/IHYG0rw

Share this post


Link to post

I have a great idea: how to make hyperdetailed 1024-sized maps while they can be taken seriously as well? Make an extremely crowded city! Just take a look at the Kowloon Walled City...well, I wanna do something like that in Doom! I hope I can.

It's just an apartment building yet - but I could make a 352x320 apartment!








Share this post


Link to post

felt like making something for udoom, maybe it will go somewhere?

Share this post


Link to post

I see a yeti just chillin' on top of those marble ceilings.

Share this post


Link to post

The mansion-style map, almost done. Except setting skill levels.

I think adding more enemies for UV can break vanilla savedata. Save file already about 170-180 kb.

Share this post


Link to post
FuzzballFox said:

I dunno...have a couple random textures/flats~



For those interested, I made a bunch more to match these:



Share this post


Link to post
Memfis said:

mmm chocolate

Do a choclate map!!!!!!!! :)

Share this post


Link to post
riderr3 said:

The mansion-style map, almost done. Except setting skill levels


I am going to use those as my automap colours in GZDoom from now on.

Share this post


Link to post

a lot of cool shots here. mk3 that area looks awesome!

Share this post


Link to post
Tango said:

a lot of cool shots here. mk3 that area looks awesome!

I'd have to agree. It looks pretty sweet so far. :)

FuzzballFox, I was wondering if you received my PM.

Share this post


Link to post
Dreadopp said:

I'd have to agree. It looks pretty sweet so far. :)

FuzzballFox, I was wondering if you received my PM.

Oh shit lemme check now- sorry if I didn't, there is no obvious link or thing on here to let you know you have one XD

Share this post


Link to post

Heh, I was going to comment on the green too. It seems to have a colder look too it, which is pretty cool

MintDoom? :D

Share this post


Link to post

Tango that is a lovely shade of green~ Always nice to see a well made palette in Doom!

Share this post


Link to post

thanks :D yeah it is quite minty haha, I am happy with how it came out.

Share this post


Link to post
franckFRAG said:

Love this sky FuzzballFox :D

Thank you~ C: It's harder to work with blue textures than you think- the lighter shades can be a pain in the arse to work with in the default Doom palette- which is why you don't see many blue sky textures around.

Share this post


Link to post
This topic is now closed to further replies.