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Shanoa

Post your Doom picture! [post in Part 2 instead]

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Oh wow, those last two got a lot of positive feedback, much more than I expected. Thanks everyone!

Rayzik said:

Looking wonderful Eris. But are you actually finishing this one? xD


Well, that map is now finished, though thing placement may be a bit iffy. So I guess you could consider it beta quality.

On to MAP03, which already has its music track ready :)

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looks great Eris. you have a very unique style!

minor update on the MBF stuff I was doing before, added some new Imp fireballs (stolen from Complex Doom; will look up credits later. edit: credits to Vader) and they now have some fireball trails! hard to see since it's pretty subtle, still looks cool though imo.

http://imgur.com/IHYG0rw

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I have a great idea: how to make hyperdetailed 1024-sized maps while they can be taken seriously as well? Make an extremely crowded city! Just take a look at the Kowloon Walled City...well, I wanna do something like that in Doom! I hope I can.

It's just an apartment building yet - but I could make a 352x320 apartment!








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I see a yeti just chillin' on top of those marble ceilings.

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The mansion-style map, almost done. Except setting skill levels.

I think adding more enemies for UV can break vanilla savedata. Save file already about 170-180 kb.

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riderr3 said:

The mansion-style map, almost done. Except setting skill levels


I am going to use those as my automap colours in GZDoom from now on.

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Tango said:

a lot of cool shots here. mk3 that area looks awesome!

I'd have to agree. It looks pretty sweet so far. :)

FuzzballFox, I was wondering if you received my PM.

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Dreadopp said:

I'd have to agree. It looks pretty sweet so far. :)

FuzzballFox, I was wondering if you received my PM.

Oh shit lemme check now- sorry if I didn't, there is no obvious link or thing on here to let you know you have one XD

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thanks :D yeah it is quite minty haha, I am happy with how it came out.

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franckFRAG said:

Love this sky FuzzballFox :D

Thank you~ C: It's harder to work with blue textures than you think- the lighter shades can be a pain in the arse to work with in the default Doom palette- which is why you don't see many blue sky textures around.

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