Cerebrate64 Posted August 22, 2016 Can I post a video with Doom gameplay in the backround but isn't actually doom? I made a video where we send each other erotic pokemon pictures, and I put our voices over doom gameplay. 0 Share this post Link to post
VGamingJunkie Posted August 22, 2016 This actually makes sense. Kate included Archviles in her Pokemon Doom mod but simply nerfed their ability to resurrect. 0 Share this post Link to post
Rubilacxe Posted August 22, 2016 Two more episodes of Twilight Warrior: 0 Share this post Link to post
VGamingJunkie Posted August 24, 2016 Mayhem Mansion, the one mod where someone will say, without any sarcasm, that they just threw a banana on someone to summon an army of suicide bomber monkeys. 0 Share this post Link to post
Byeblothingal 1024 Posted August 24, 2016 Agentbromsnor said:Have this old video I made for college: https://www.youtube.com/watch?v=xhXbDKfB8IA The idea behind this assignment was to make your own alphabet in a unique way, and then spell out a catchy "slogan" using letters from that alphabet. It's kind of a lame video, but then again I had to piece this together in under a week. Thats some nice work Yoshi ! 0 Share this post Link to post
NiTROACTiVE Posted August 25, 2016 Here's the seventh video where I play two random Doom WADs: And here's a video where I play three good Doom WADs from a YouTube user named Yusuf Dunphy: 0 Share this post Link to post
Rubilacxe Posted August 25, 2016 More of my Twilight Warrior playthrough: 0 Share this post Link to post
NiTROACTiVE Posted August 27, 2016 Since college for me is around the corner, this might be my last post here for a while. Here's a video I play a WAD called thetheatreVX.wad, a reimagining of a creepy Doom WAD based on a indie game based on a Creepypasta: And here's the eighth video where I play two random Doom WADs: 0 Share this post Link to post
VGamingJunkie Posted August 27, 2016 Come to think of it, does this count as a Doom video? The ultimate goal is to make my own unique game but I'm first making an exact replica of Doom to try to make it feel as much like a 90's shooter as I can. Once I've got a good enough imitation with the mechanics and everything, I'll splice in concepts from other 90's shooters in addition, of course, to completely original assets. I sort of have working imitations of the original weapons, albeit shallow since the shotgun doesn't spread (It just does a flat 7 damage) and there's no splash damage yet but I'm working on it. 0 Share this post Link to post
Byeblothingal 1024 Posted August 27, 2016 MetroidJunkie said:Come to think of it, does this count as a Doom video? https://www.youtube.com/watch?v=sFvbDO4S9d4 The ultimate goal is to make my own unique game but I'm first making an exact replica of Doom to try to make it feel as much like a 90's shooter as I can. Once I've got a good enough imitation with the mechanics and everything, I'll splice in concepts from other 90's shooters in addition, of course, to completely original assets. I sort of have working imitations of the original weapons, albeit shallow since the shotgun doesn't spread (It just does a flat 7 damage) and there's no splash damage yet but I'm working on it. The green acid looks fuckin awesome! 0 Share this post Link to post
VGamingJunkie Posted August 27, 2016 I can't really take credit for that, Unity has a water system built in. All I did was make it green. Also, another Pokemon Doom: 0 Share this post Link to post
Byeblothingal 1024 Posted August 27, 2016 MetroidJunkie said:I can't really take credit for that, Unity has a water system built in. All I did was make it green. Also, another Pokemon Doom: https://www.youtube.com/watch?v=WykOrsyqONk hahaha you took this in level 12; The Factory didn't you? You & your good pal FATSO! 0 Share this post Link to post
Santos Posted August 29, 2016 Here a video of me playing cyberden in brutal doom, any advice of how making it with a better definition? https://www.youtube.com/watch?v=fI585mnT14E 0 Share this post Link to post
VGamingJunkie Posted August 29, 2016 What are you using to record it? I use OBS. 0 Share this post Link to post
Santos Posted August 30, 2016 For this video i used fraps. By the way how can i post the link video showing the picture like the others do? 0 Share this post Link to post
Byeblothingal 1024 Posted August 30, 2016 Santos said:For this video i used fraps. By the way how can i post the link video showing the picture like the others do? You upload them to a place like Photobucket.com & then once its uploaded; you copy the link (the bottom link of the 4 that it shows) & paste the motherfucker into the post on here & vwa-laa! 0 Share this post Link to post
VGamingJunkie Posted August 30, 2016 Actually, you take the video id, https://www.youtube.com/watch?v=[QsHFpSxWSYE] The part in the brackets, and then just put it between [ youtube ] [/ youtube ] obviously without the spaces. 0 Share this post Link to post
Byeblothingal 1024 Posted August 30, 2016 Byeblothingal 1024 said:You upload them to a place like Photobucket.com & then once its uploaded; you copy the link (the bottom link of the 4 that it shows) & paste the motherfucker into the post on here & vwa-laa! I was just telling you how to upload pictures, not videos 0 Share this post Link to post
VGamingJunkie Posted August 30, 2016 Despite a glitch in the mod that I had to fix by giving myself the missing emblem via console command, I made it into the second level of Mayhem Mansion. 0 Share this post Link to post
Koros Posted August 31, 2016 As usual, all info is in the description. 0 Share this post Link to post
VGamingJunkie Posted August 31, 2016 New update on the Doom Imitation I'm making in Unity. Now with working scripts for ranged attack enemies, all weapons/ammo/armor/health, keys with a locked door that requires one to open with of course corresponding icons on the HUD, and counters for kills/items/secrets. One thing I just made not featured in the video is explosive damage based on distance from it, although it only affects the player. I'm getting closer and closer to finishing this and then I can move on to actually building my own game on top of it. I think I'll probably add some teleporters first, though, just to make sure they work properly. Also, another Pokemon Doom Let's Play. 0 Share this post Link to post
joe-ilya Posted September 2, 2016 Some whincy kid playing with the Rainbow Dash HUD. 0 Share this post Link to post
Koros Posted September 5, 2016 Playing HXRTC Project All info is in the description. 0 Share this post Link to post
Byeblothingal 1024 Posted September 5, 2016 Jimp Argon said:Playing HXRTC Project https://www.youtube.com/watch?v=GKTPQtlscWg All info is in the description. the "FUCK YOU!" should do actual damage lol 0 Share this post Link to post
VGamingJunkie Posted September 5, 2016 Using an aerosol can full of acidic flatulence to remove an obstacle. That's a thing that actually happened. Darsycho is weird in all the right ways. 0 Share this post Link to post
Koros Posted September 6, 2016 Byeblothingal 1024 said:the "FUCK YOU!" should do actual damage lol In brutal doom 20b. If you taunt a cyber demon it stuns him (hurts his feelings)but does not physically do any damage. If you stop taunting him though... He rages out and shoots more rockets at faster speeds then he normally would. Playing online it is a good tactic to have someone keep taunting the cyber and having someone else do all the damage. Try it out sometime. 0 Share this post Link to post
VGamingJunkie Posted September 8, 2016 I wonder why Kate omitted the SS Guards for her Pokemon Doom mod. I could maybe understand the problems with Lost Souls or Pain Elementals but aren't the SS Guards more or less modified Commandos? 0 Share this post Link to post
scifista42 Posted September 8, 2016 It might be for the same reason that (earlier versions of) Brutal Doom (and probably other gameplay mods) did the same thing: To remain compatible with wads that change SS Nazis and/or Commander Keens to custom monsters via DEHACKED (two examples for all: Scythe 2, Lunatic). 0 Share this post Link to post