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Demons ran around really fast on old PCs?

like 486s? I don't remember that.

In nightmare mode I mean. Is that dependent on CPU speed?

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I don't think so, their speed is just doubled and it looks like they're faster because of all their zigzagging.

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No, i mean, it's really fast in DOSBox and Chocolate Doom on my PC. Was it that fast in DOS on a 486?

Looks moer than double

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gamul312 said:

In nightmare mode I mean. Is that dependent on CPU speed?

Nope. Doom doesn't work that way.

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It probably looked more than double because of the resolution and frame rate (blocky graphics with pronounced pixels at 35 FPS or less wasn't too clear as I remember it), but in reality Demons do just run double speed on Nightmare, which is surprisingly fast, seeing as usually they don't seem particularly quick compared to the player.

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gamul312 said:

really fast in DOSBox and Chocolate Doom on my PC

Fast compared to what? What are you playing in where they seem slow on NM?

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Depends how many times you start Nightmare how fast they go. You can make them go infinitely fast and lock up the game if you do it enough :P Alternatively you can also make them walk so slow you'd have to wait 30 minutes for one 3 feet away to get close enough to bite you.

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schwerpunk said:

That is scary-fast.


Setting cpu to 386 or 486_slow in DOSBox 0.74 config doesn't seem to change anything.

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gamul312 said:

"v1.2 actually ran FASTER on my 486/33 with S3." (1994 post)

For many PC owners the S3 Trio was their first graphics accelerator, they'd make a difference in systems that might otherwise struggle with a graphics intensive game like Doom in "high detail" mode.

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