This is a cool thread, cool posts here.
As for maps I made I liked, there's a few mapsets:
NDCP2: Map27 (Wastelands) was my 'first' release and kind of proud of it; or more accurately, the first map I thought was fit for release (excluding what people thought was my first map, The Hells Grammar Project, although that was for a school assignment and got good marks for it, particularly for its scripting and not the looks; I certainly would have made it nicer though although the teacher wouldn't have told the difference).
Clau1024: Map13 (Assault), and Map28 (Poison Ivy) is another. I liked how the gameplay flows, and the looks are particularly nice.
SoD: There's quite a few maps I felt could have do with a bit of polishing up or fixing. I think I would prefer to fix up Map27 (Hais Temple) for example, and listened to the playtesters advice to perhaps light up the scenery a bit more; it is a bit dark in retrospect. My favourites in this mapset would be:
Map05: Cliffside Siege: This was maybe my breakthrough map, having developed my own certain architectural style. Gameplay for me is awesome, although I'd have liked to add a little bit of health here and there. I guess I've made less punishing maps after doing SoD (apologies to those who is thinking 'BS!')
Map13: Lucifer's Tears: Adore this one, everything about this map just clicked into its place.
Map19: Impure Serenity: This is another one of those that 'clicked', my own interpretation of Scythe2's Map21-22; great gameplay, music. Vines is certainly a favourite theme of mine.
Map23: Poison Ivy II: Poisonous carnage with poisonous vines! I wouldn't change a thing here; I am particularly proud that I did this whole map completely on the spot without any prior thought, and managed to finish the whole thing very quickly. Best quality map I've done in a very short amount of time.
Map11: The Grotto: This was a very difficult map to finish off, it was basically half-completed when Christoph gave it to me. The route was not established, apart from the paths to the red key, but I fixed the multiple-routes after the red key following Christoph's request of making it non-linear. Managed to polish some textural mistakes albeit the author did a great job with the initial atmosphere and looks, which gave me an idea of what to replicate. After a long while, I finished it. In retrospect, I'd have liked to finish off the map with a bang, but I felt my creativity was just absolutely drained with the overthinking put into the route, and not to mention, considering the sheer size of the map! Eventually I requested Stewboy to make a midi; the midi he made for this map couldn't be more perfect.
Map19: Technoprison: I love this map. This was a post-SoD map, but would have loved to have this map in SoD as I felt it was better than quite a few maps in SoD. I just like how short and brutal it is, how cute looking it is, and the music is just rock-on (thanks Jimmy!)
As for the yet released projects:
Santa Imitation Map: I can't say who I imitated, although I can safely say he/she is a freak! :P Considering it is the last map I've made, I liked how it turned out. Can't say any more or else there'll be spoilers!
Back to Saturn X (Episode 2)(Hopefully this isn't much of a spoiler either):
Map01: Shadow Port: I love this map, but the initial result left me with a huge HOM to contend. During this time, I was dealing with the burden of uni work, so Essel took over and polished the map (thanks Essel!). The result is just gorgeous. Initially the map was texturally a bit quirky, and too consistently dark, so basically, he has improved the texturing and lighting themes (made it more coherent), removed inefficient architectures, and added in some quite effective parts ŕ la Essel. I can't say the whole map was my own creation, but I am happy that it turned out this way and got the treatment it deserved. Stewboy's midi for this map is another masterpiece and is perfect for the map.
Map31: Fireking Says No Cheating:
Not sure if people would agree, but this might be my magnum opus, especially in vanilla-doom mapping. Am proud with the fact that this is possibly the biggest map I've made on my own, and is within the vanilla limits with hardly any HOMs. This map couldn't have become as it is without the valuable feedback from the BtSX crew, and Essel's elitist pestering (:P) to fix the flaws, and last but not least, Jimmy and his awesome custom MIDI. Thanks guys! Also, this map has vines! VINES I TELLS YOU!
EDIT: Tots forgot about my PRCP maps, Map01 and Map07 are my standouts I thought.
Last edited by Joshy on Dec 11 2012 at 02:16