I like how versatile Doom gameplay can be. To be precise, Doom 2's, since I don't really get the common opinion of its so-called inferiority to Doom 1, but that's another story.
I suppose this would fit the Doom Confessional Booth thread more, but I didn't really enjoy Doom 1 that much when I got around to playing it the first time. Sure, E1 was good, but still pretty samey. E2 was absolutely amazing and immersive, but still didn't have the same suspense feel characteristic of Wolfenstein 3D. E3 disappointed me, even though I liked the final level. The gameplay wasn't really that different to Wolf 3D - there was still a lot of hiding behind walls, hitscan enemies and not so much height variation. And the story was pretty much nonexistent. Don't get me wrong - it has grown on me in the course of time and it had a lot of major improvements over Wolf 3D, but still...
However, Doom 2 is completely different in nearly all aspects. It actually flows and is highly addictive. It also lacks a serious story, but that's the only shortcoming, as the rest is amazing. The new monsters that run the whole gamut of attacks, which forces the player to use so many different tactics.
Just take the revenant. To avoid his homing missiles in a closed area, you have to take a step backwards, strafe and quickly jump forwards. It's much harder in open areas but the fireball is still pretty slow and you can finish off a horde of them as long as there's some cover to get rid of their fireballs later. When a revenant is placed way above you, you have to circle around to let the missile hit the ground. You can also chaingun or even punch him at point blank range.
Or the mancubus. His attack can be dodged at point blank range in a few different ways. You can strafe left, strafe right and shoot, but also SR40/SR50 left/right and it also usually works. Battling him from a greater distance, you have to strafe just a little to avoid dodging towards his fire. Also, you can exploit his high pain chance with a chaingun.
Even despite my deep hatred of pain elementals, I must admit they make an interesting enemy that undeniably adds to the gameplay.
Also, arch-viles, arachnotrons and, ahem, chaingunners. Cyberdemons and masterminds are regular enemies at last, not just bosses. Much more height variation and interesting level designs. A fast-paced boss-like map where you have no chance to survive if you straggle too much (map07), a tricky map with plenty of great ideas (map08), a slaughter open area map (map18), a map that challenges you with ledge-walking (map24), to name but a few. There's only one new weapon, but very powerful and its sound is so lovely - just killing hordes of enemies with it feels sort of visceral.
To sum up, Doom 2 fucking rocks! Doom 1 also rocks, but much less so. However, it's still light years ahead of all those fancy modern shooters.
Last edited by Feniks on Mar 30 2013 at 21:57