Did Chex Quest 2 originally come with it's own exe?

Rummaging around the internet for Chex Quest 2, all I can find is a version of the wad bundled with the original Chex Quest.

Was this how it was originally distributed, or did it once come with its own exe etc?

I ask because a couple of things in the Chex2 maps seem to suggest it did; such as the final bosses looking like they should move.

Share this post


Link to post

Chex Quest 2, if I recall, was distributed as a WAD file with a batch file that ran chex.exe with -file.

Share this post


Link to post

The final bosses of Chex 2 are just Baron of Hell replacements.

Share this post


Link to post

The "new" enemies in Chex 2 are merely reskins of the Chex 1 enemies.

You have to use Chex 3 to see all them as independent monsters.

Share this post


Link to post

Chex Quest 1 was distributed via CD in Chex cereal boxes. Chex Quest 2 came out a year-ish (?) later on the now-defunct Chex Quest site, and as Weasel said was just a wad you ran with a batch file. I do believe the Maximii moved in the initial release, but I could be wrong.

And yeah, Chex Quest 3 renovates and improves the first two as well, so go with that.

Share this post


Link to post
Captain Ventris said:

I do believe the Maximii moved in the initial release, but I could be wrong.


That's the intriguing thing; I didn't have Chex Quest back in the day. But if one uses the Chex 1 exe with Chex 2 as is claimed, they don't move because the Chex 1 exe had a minor alteration (one of several), that set it's speed to 0.

Another theory is that at one point, Chex 2 was going to have it's own exe, but it was ultimately just turned into an add-on for Chex 1.

Share this post


Link to post

Actually, I think they didn't, but I was, like, 5 when I played it, so I died so hard that my imagination filled in the gaps because, as you said, it looks like it should move. Anyway, they move in CQ3. :P

EDIT: Actually, I do believe that they do some weird moonwalking thing if you don't do some sprite renaming. I think I had to do something like that for ZDoom Wars. So yeah, no movement originally.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now