The first glimpse I got of the texture issues was specifically *because* I don't stop and look at walls. It's impossible to fail to notice low res textures on all the scenery being replaced by a higher res texture in front of your eyes as soon as you make a quick turn. It was evident as soon as I exited the vault you start from and tried to get my bearings. Is now the part where I should make a dismissive assumption about people who supposedly play too "slowly" to notice, possibly with "inferior" control schemes (gamepads)?
Obviously I'm in a minority because it's clear most people prefer to stick their noses into walls rather than appreciate breathtaking vistas at silky smooth framerate.
For that matter, art direction and execution are so much more important to good visuals than engine choice. As the player, why do I care if idtech5 uses megatexture or whatever? As far as I understand, the point is so no detail is repeated and the artists can paint unique stuff. From the perspective of someone who doesn't press his nose against the scenery with a magnifying glass, common textures are enough I never notice the repetition, if the level design is competent, using the right amount of contrast to break monotony, the right amount of focus to direct my gaze, and so on.
Also, while Rage looked good, no questions, I can't say I'd qualify any scene in the game as breathtaking. I certainly don't remember anything in particular, just struck me as your standard post-apocalyptic industrial desert setting. Ok, here's a part I remember: the aforementioned exit of the vault, with the mining pit and all - because the texture issue was so jarring I thought it might be a glitch, a driver error or whatever, and I alt-tabbed, did some research and tried several things. So that part I can remember.
Borderlands 2 certainly looks a lot more vibrant and interesting, and maintains 60 FPS on a current gaming rig. I could probably describe about half of the zones in that game by their visual style and their memorable landmarks, and that game has a lot of zones.
Dishonored was fairly pretty as well; and if you played this one, you might recall it had fairly atrocious texture quality. But here, it's the kind that only pops up if you stop and look, unlike Rage, and Dishonored's art direction was so distinctive and full of character it didn't matter. The game being a console port, needless to say it easily runs at 60 FPS on PC.
Smooth 60 FPS is critical for me, especially in a FPS, so I appreciate and applaud the focus Carmack has on that. The texture issues haven't stopped me from playing (and enjoying) Rage start to finish, but I haven't noticed any advantages either, so of course I'm going to see a game where the entire experience, including visually, is smooth, as the superior experience. Whether this game is powered by megatextures, tesselation or magic pixies to achieve that, who cares. End result is what matters to the end user.
Last edited by Phml on Jul 4 2013 at 18:18