-How are we going to celebrate?
"20th" annual Cacowards and maybe one of the alleged "20 Years of Doom" projects coming out, are my personal bets.
-What is your opinion of Doom, 20 years later? Is it still that good?
I think the standard Doom formula is very good, but after 20 years it's not as captivating as it once was. If it wasn't for the sheer diversity in the thousands of mods out there, I'd have moved on from the game a long time ago.
-What do you expect from ID for the 20th anniversary?
Nothing. I don't see what there is that they can add on top of what they've already done. I imagine there will be some interviews and a bit of discussion, but I don't care for that sort of thing.
-How Doom (and Doomworld) has changed your life?
DEU (and DEU II when I got it) was the creative output that topped/replaced Lego, for me around age 9-10. The ZDoom forums were a place for a bullied and lonely mid-teen to escape life in after school and talk to people with a shared interest. ZDoom itself was a gateway into programming, scripting and games development, which influenced my choice of degree an awful lot. These days Doom and Doomworld are just a minor distraction from boredom in and around work. Mapping isn't the passion for me it once was and I've got so many games to play that Doom is just another one in the mass these days.
Thing is, it's influenced my music taste, what I look for in games and possibly life in general (I like adrenaline rushes and Doom definitely used to be that) and has given me a creative focus. My interest and involvement in it have probably shaped my life a lot more than I realise and it's always been there as a fallback when I'm bored but have a computer handy. It's like the background music of my life.
-What do you expect for Doom in the next 20 years?
It'll keep going at this kind of level, I think. There's still advances being made and it is very much a good platform to cut your teeth in games design and development, as it's so easy to work with when compared to a full-3D game. Plus, as some of our older members show, it can hold your attention for 20 years comfortably, whilst our youngest members are showing you don't even have to have been there when the game came out to get into it.
-Will you keep Doomin' 20 years from now?
Honestly, can't say. I've had breaks of months (and even a couple of years, once) - my current apathy towards it is probably just a result of burnout from 7+ years of fairly heavy community involvement. The fact is, when RL is full of activity and bustle, I tend to turn more to Doom in limited downtime as it's familiar and easy to do, but can have very large rewards in terms of finished projects and the development journey.
-For mappers and musicians, do you plan on keeping doing maps/music for Doom?
I want to hit at least 100 released maps in my lfie time, so that's 8 more to go. There's so much I've still not done, I imagine that, as long as I have some enthusiasm or interest, it'll keep happenning.
-Do you think another revolutionary game will come and take Doom's place?
We've had revolutionary games before and after Doom that made huge impacts. They just join a pantheon, rather than replace eachother.
-Do you think we'll see a Doom 5? Doom 6?
They may not be called that, given the industries penchant for reboots, but I'd say the name still commands a lot of interest. Whether they'll be the games we want is an entirely different question.
-Will the forums survive 20 more years?
Maybe not these ones, but as long as somebody is still paying for hosting (or knows a decent free host) there will be a home for Doom discussion and a place to share works. From what I've gathered, IRC and online multiplayer for Doom are still thriving, so a larger discussion board for what comes out of (and goes into) those seems likely to follow.
The main thing is, how do you think Doom has lived through this 2 decades?
Doom has inspired a long-term dedication that very few other games can boast. The fact that old hands still trickle back and register amazement at how far the game has come and how strong the community still is speaks volumes, to me. Even the fact that we still attract so many trolls (in the form of Terry et al) suggests the community and the game it centres around are still a big deal.