Worst textures in Doom/Doom 2?

I kind of like the contrast that the lack of flat variety creates. I'm glad there aren't many flats that directly correspond to a texture, because that almost never looks good. At the same time, it results in oddities like the E1 maps having obviously marble ceilings in places, that would probably look better with a more thematically fitting green flat.

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I can't really call it the worst texture, but I always find FLAT4 to be a disappointment somehow. It looks like it's supposed to be a floor grate, but at the same time, it doesn't look anything like a floor grate, heh. It looks horrific when plastered over large areas and it seems to lack contrast when used alongside other textures.

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I know this does not count but The sky maybe's textures are some of the worst i have seen.

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METAL1 (The hexagon based metal wall) annoys me. Every time I try to use it it never aligns completely right. The flat variant is fine though.

I often feel sorry for BROWNWEL. Doom exclusive, and a swear its used only in a single level, and I've never seen it outside the Iwad.

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Lately I've been annoyed by BIGDOOR5. The wood divisions don't line up at all with the metal support columns, making it look like a few patches slapped on top of some others, which it is. WOODGARG uses the same wood texture and has similar problems but I don't notice it as much.

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Probably because it looks more like the cosmic background radiation than anything you would find on an actual wall.

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BaronOfStuff said:

BIGDOOR1

Just noticed it looks like DOOR3.

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GoatLord said:

Probably because it looks more like the cosmic background radiation than anything you would find on an actual wall.


What if it was a poster of cosmic background radiation on a wall?

As for worst texture in Doom/Doom II? I've got to go with the over sized human skulls.

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