invictius Posted December 6, 2013 I'm only running 1.6, because 1.7 is missing the binaries. Anyway: 0 Share this post Link to post
GreyGhost Posted December 7, 2013 Delete the PLAYPAL lump from ndcp2.wad and rebuild the GL nodes, it'll also help if you build a set of GL nodes for doom2.wad and include that wad on the command line before ndcp2.wad. Don't know where the 1.7 binaries have disappeared to - so it's just as well I don't throw much away, it will handle that wad once the palette lump's removed. 0 Share this post Link to post
Gez Posted December 7, 2013 Why does wad2pdf fail to work if there's a PLAYPAL lump in a wad? Seems odd. 0 Share this post Link to post
GreyGhost Posted December 7, 2013 It works with a standard sized PLAYPAL lump, but for some reason the one in ndcp2.wad is 72 bytes oversize. 0 Share this post Link to post
Gez Posted December 7, 2013 Haha. Count the bytes in the following string: "This lump was created by The Cookie Monsters InkWorks for DOOM (ver 1.1)" :p Good thing that SLADE 3 has made InkWorks obsolete. ;) 0 Share this post Link to post
GreyGhost Posted December 7, 2013 Heh - well spotted. Might have a look at the source later and see if I can work out why the size matters. 0 Share this post Link to post