Why don't I have a custom title by now!?
First, I DON'T want at all to sound like I'm complaining on modern Doom maps. I enjoy them, some of them get me really excited, no doubt. Things like Knee Deep in ZDoom, ZDCMP2 but also BTSX and Vanguard are very appealing for me like for all others. Creators of these great works very well know how to achieve quality, and how to impress both unskilled novices and old Doom veterans who have already seen a lot. During all those years, mapping has evolved into a certain higher form, from old-school mapping into the so-called modern mapping. And masters of this kind of mapping are able to produce the most impressive maps widely appreciated by the community. This is the fact.
I only observed a certain tendency in the modern mapping. As I feel it, the general style/spirit of both visuals and gameplay is moving somewhere away from Doom. I dare to say that the quality modern Doom maps resemble more of Quake than Doom, in the sense of style and spirit.
Just look: Bordering structures everywhere, repeating architectural parts in rows, decorative pillar alleys etc., complicated decorations, rustyness of textures, art textures made solely for decorative purposes, arena/setpiece battles and "scripted" gameplay. Common elements in modern-day maps. But if you look at original Doom, you'll notice how little of these elements you'll find there. As opposed to Quake, which emphasized on them instead. At least as I see it.
However, I don't say it's bad to emphasize on them. Also, I DO believe that modern maps can emulate Doom and Doom's style and gameplay in pretty much every way and overcome it. But in reality, the successful quality maps always take advantage of the abovementioned elements. Would the maps be as good if they didn't?
Do you see it too, or not? Is the essence of Doom suffering a loss in order to improve Doom mapping quality? Hard to say, because one would need to define the "essence of Doom" first. Opinions on this would be interesting too. But I think everyone has a rough idea what makes Doom to be "Doom". And what doesn't.
In any way, I'd really be interested to see a quality modern-day Doom map that doesn't resemble Quake, but is clearly Doom. And I'm not talking about emulating old-school-style mapping, I'm talking about the modern mapping as described at the beginning of this post.
So, do you think there's at least a bit of true in my words here?
Last edited by scifista42 on Dec 29 2013 at 11:17