I'm in two minds on Final Doom... Both episodes are more fresh and interesting than Doom II feels, IMO, but all three IWADs suffer two or three problems for me.
1) The Icon of Sin is not something I like, so even in Last Call, which has a good puzzle sequence, you end up trapped somewhere with a face I'm now happy to cheese with mouselook.
2) Whilst the majority of the 96 maps aren't bad, there's always ones that either feel dull enough to quell my interest in continuing (The Waste Tunnels, Realm and more maps than I can name in Evilution) or play in a fashion I'm not willing to bother with (Hunted is the crowning example here, but oodles of hitscanner-heavy corridor slogs in Evilution bother me and I find Tricks 'n' Traps to be quite limited in range of approaches)
3) MegaWAD fatigue sets in for me even if I am on a successful run. I think part of my problem is that I've been through everything once at least already, so I'd rather play something off the archives.
I definitely view TNT as the worst to play, although in terms of interesting visual design (particularly in the first 20 maps) it actually has some cool ideas. The big nukage fall in the secret tunnel in Crater is nice, stuff like the truck or pyramids was cool to see in Doom for that first time and they generally made nice bases. However, it does feel very PWADish, as somebody said earlier, with the wild inconsistency and very 90's lengthy corridors.
Plutonia is a masterclass of tight, videogame-y layouts that also features a great Doom city in Odyssey of Noises (Downtown, eat your heart out) and a sucktacular sewer level. However, I have to agree with the opinion that the constant surprise Chaingunners and Revenants and generally heavier going does get tiresome. I think that, despite my ability to beat very hard maps, I enjoy a more "pulsing" approach to difficulty, where there's light background resistance punctuated by the odd larger or more vicious encounter (rather like Doom, but with more aggressive larger encounters). The lack of music would be a problem for me if what is used wasn't fitting, so no complaint there.
Obviously just my opinions. I think all three have been surpassed by some of what the community has come up with, benefiting from the considerably greater experience, better tools and removed limits.
Latest release: Loathsome Cleft (single map; vanilla)
Last edited by Phobus on Jun 19 2014 at 18:19