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Romero
oremor nhoj em llik tsum uoy emag eht niw ot


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Sorry it took me forever to find this thread!

You want the source to DoomEd for NEXTSTEP?

Here you go.

https://www.dropbox.com/s/8rphr5ty6...DoomEd.zip?dl=0

Old Post Apr 22 2015 04:11 #
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Linguica
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Permalinks to the files:

DoomEd.zip
doom-maps.zip
doom-textures.zip

archive.org compilation

Cleaned-up converted WAD of early (July 1994) Doom 2 maps:

d2temp.zip

Browseable page of the texture dump:

http://www.doomworld.com/linguica/d...Thumbnails.html

Browseable page of animated GIFs of the map differences:

http://www.doomworld.com/linguica/romerofiles/mapgifs/

Old Post Apr 22 2015 04:11 #
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AD_79
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Excellent!

Old Post Apr 22 2015 04:18 #
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Kaiser
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ITS THE APOCALYPSE

Old Post Apr 22 2015 04:18 #
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Avoozl
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Holy fuck Romero, that's awesome!

Old Post Apr 22 2015 04:24 #
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Cire
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Thank you so much for this! You couldn't possibly release the Doom map sources also? That would be even more awesome! :)

Old Post Apr 22 2015 04:29 #
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Quasar
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Nice. I believe fraggle has maybe been working on this prior (I guess that is safe to say now). I do not know if he got anywhere with it though.

Note: The file FindLine.m has been accidentally converted to RTF somehow. If you have Windows, you can fix it by loading it in WordPad and then choosing to "Save As" plain text. You may or may not need to normalize linebreaks after doing that though, since it probably turns them into \r\n and I don't know how compilers feel about that for Obj-C.

Old Post Apr 22 2015 04:33 #
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Romero
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Oh, you want more???

How about the map sources and their backups to.....

Original DOOM

The Ultimate DOOM

DOOM II

...and code for a DOOM PRINT tool we wrote.

https://www.dropbox.com/s/2u0ezmvn8...m-maps.zip?dl=0

Old Post Apr 22 2015 04:40 #
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Ledillman
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This is cool in so many levels, oh my godness oh my damn

Old Post Apr 22 2015 04:40 #
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Cire
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THANK YOU SO MUCH! :)

Old Post Apr 22 2015 04:42 #
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Marnetmar
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Oh god.

Oh god.

OHGODOHGODOHGODOHGODOHGOD.

Old Post Apr 22 2015 04:45 #
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Piper Maru
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Outstanding, thank you so much!

Old Post Apr 22 2015 04:53 #
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Csonicgo


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I just came

Last edited by Csonicgo on Apr 22 2015 at 05:01

Old Post Apr 22 2015 04:55 #
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Tarnsman
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Thank you Romero.

Old Post Apr 22 2015 04:57 #
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VGA
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For the love of meatballs, there are old versions of the maps there, too :-D

Old Post Apr 22 2015 05:02 #
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Mithran Denizen
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Awesome to see the source come out after so many years.

Doom the Way Id Actually Did, anybody? =p

Old Post Apr 22 2015 05:02 #
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esselfortium
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Holy shit! So awesome to finally have this after so long. Thanks Romero!

Old Post Apr 22 2015 05:05 #
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Snakes
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That, just... I-

Awesome, man.

Old Post Apr 22 2015 05:07 #
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esselfortium
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I notice a couple of textures listed in Doom 2's oldtexture1.dsp that weren't in the finalized version of Doom or Doom 2. TANROCK1, TANROCK6, and ZIMMER6 at the least. Possibly others, I haven't done a full check. Any chance of seeing the art for those? :)

edit: https://www.diffchecker.com/vfxkuyia I did a diff between oldtexture1.dsp and texture1.dsp. Most of the differences are just the expected Doom1 stuff, but there are several others including CRACKLE1, CRACKLE3, MIDWIND1, MIDWIND2, SPACEW1, SPACEW5, and ZZWOLF8.

Last edited by esselfortium on Apr 22 2015 at 05:32

Old Post Apr 22 2015 05:14 #
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Pinchy
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I would love to see all the cut textures, flats and other artwork that are in these files.

Old Post Apr 22 2015 05:32 #
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Romero
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Ok, I'll get that to you in a few mins.

Old Post Apr 22 2015 06:40 #
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Romero
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Here are the textures, plus some extras.

https://www.dropbox.com/s/rx9nqhal8...xtures.zip?dl=0

Old Post Apr 22 2015 07:31 #
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JudgeDeadd
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Wow.

This is a bit off-topic, but - between the still-vibrant community and the friendly developers - Doom is apparently one of these games whose development is known in very close detail.

Last edited by JudgeDeadd on Apr 22 2015 at 07:47

Old Post Apr 22 2015 07:38 #
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Revenant100
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Romero said:
Ok, I'll get that to you in a few mins.

Holy macaroni!

From the deepest part of my heart, I send my deepest gratitude to you for sharing these assets! These are truly amazing to see, and I'm sure many here share the same sentiment. Many thanks!

Old Post Apr 22 2015 07:39 #
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Graf Zahl
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Nice.


One question: What graphics tool can still open those .lbm files? Nothing I tried so far worked. :(

Old Post Apr 22 2015 08:25 #
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Bouncy
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Paint Shop Pro seems to handling them just fine.

Though apparently a program called XnViewMP can handle them too.

Old Post Apr 22 2015 08:44 #
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Xaser
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I'm sifting through these right now. Luckily PSP7 is tackling those LBMs nicely.

Quick snapshot of some interesting stuff:


Major thanks to Romero once again for posting this awesome stuff! Now we need a brave volunteer to get DoomEd back up and running so we can take a look at those map files... :D


[EDIT] Also hidden in one of the sprite wads:


Boom. Official pistol pickup sprite.

Old Post Apr 22 2015 09:08 #
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Graf Zahl
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Xaser said:
Major thanks to Romero once again for posting this awesome stuff! Now we need a brave volunteer to get DoomEd back up and running so we can take a look at those map files... :D


You should be able to convert them to proper maps by running them through IDBSP which you can find on /idgames.

Old Post Apr 22 2015 09:11 #
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IMX
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Thank you based Doom God. Also, tell Adrian we say hi and thanks for the extra sprites!

Edit: Best necrobump in the history of Doomworld, maybe?

Old Post Apr 22 2015 09:16 #
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Avoozl
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Old Post Apr 22 2015 09:31 #
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