scifista42 Posted October 19, 2015 Except that their "taken criticism" was actually just self-criticism (well, in-team criticism if you like) + time pressure. 0 Share this post Link to post
VGamingJunkie Posted October 19, 2015 It's not all that uncommon that a game developer has big ideas that have to be watered down or removed entirely because of budget or time constraints. Also, in Doom's case, because the others didn't agree with Tom Hall's vision. 0 Share this post Link to post
DustFalcon85 Posted November 5, 2015 I think of Doom 64 as a sequel of the PS1 ports of Doom and Final Doom since they've been ported by Midway San Diego. The same folks who made Doom 64. 0 Share this post Link to post