Voros Posted November 29, 2016 printz said:Or maybe you're stuck in MAP15, unable to get to the key (hey, you did say halfway). First time playing it I cheated, because I thought the map is broken. Tbh MAP19 is the worst hands down. I only finished that map once in a legit fashion, after hours and hours of wandering around. Now I don't even know what to do there. 0 Share this post Link to post
Phade102 Posted November 29, 2016 You definitely aren't alone. I love doom 2, and I would play it again tommorow but I haven't played it in a very long time. But I much prefer doom 1's levels. If I may suggest try playing every level of doom 2 from a pistol start. Its a much bigger challenge. 0 Share this post Link to post
Spectre01 Posted November 29, 2016 Marcaek said:Get killed too often? Never played an IWAD from pistol start actually. The missing weapons and ammo for stuff you don't have is enough to put me off. 0 Share this post Link to post
durian Posted November 29, 2016 As others have mentioned, the iwad really comes alive when pistol starting; I'd recommend giving it a try. 0 Share this post Link to post
esselfortium Posted November 29, 2016 Use3D said:Thanks for purchasing DOOM II. We hope you have as much fun playing it as we had making it. If you don't, then something is really wrong with you and you're different and strange. Your friends think DOOM II is great. Yes! Doom 2 is my favorite IWAD by far, but it's so bafflingly unpopular among other Doom fans that maybe I ought to stop trying to debate it and just embrace its hipster cred. "It's the best because you dislike it." 0 Share this post Link to post
Michael92 Posted November 29, 2016 As mentioned above, pistol start and no save is pure fun. Of course, it's sometimes frustrating to be killed frequently. But once you manage to beat the map, amount of satisfaction is huge. Sometimes you have to rethink your strategies and instead of killing everything in your path and go straightforward, it's just better to run, go for unconventional paths and cross the 'finish line' ASAP. I did this in MAP20: Gotcha!, some by some MAP23: Barrels o' fun and E4M6 in Doom 1 - not enough resources available or just too weak to overcome everything. I guess this setting improves skills faster than playing it continously and occasionally save-scumming. EDIT: Thanks for correcting me, HavoX! 0 Share this post Link to post
SaladBadger Posted November 29, 2016 rileymartin said:It's not optimized for pistol start play either, regardless of what Sandy said.Overall it didn't give me too much of a problem with UV pistol starts, exception being map22-map24. MAP22 took a few tries to get started, until I remembered a secret in the starting area. MAP23 was just overall hell, I think I only won it because I was playing in ZDoom and could easily berserk punch the PEs (many attempts to avoid them outright failed, since I can't do the thingrunning trick), I'm still not sure how I'd handle it in vanilla (short of practicing the UV speed/max routes), and MAP24 took a few tries to get started also. Those were the only levels I remember giving me lots of trouble, but overall it wasn't too bad, and I found it a bit more fun than my Doom 1 UV pistol starts run. To be fair though I do find getting into a Doom II run a bit hard these days, since I've seen MAP01-MAP08 so many times at this point. MAP05 is usually really taxing on me, which is weird because I love D_DOOM and I love that brown brick texture they use. 0 Share this post Link to post
Koko Ricky Posted November 29, 2016 I feel like Mount Erebus from Doom 1 was an early example of getting carried away with level design. It's a touch too open, a touch too vague, though an interesting level regardless. That's how I tend to feel about some of the more convoluted design choices in Doom 2, because no matter how crummy it got, I can see the name of the map and immediately think of several iconic areas. 0 Share this post Link to post
HavoX Posted November 29, 2016 esselfortium said:Doom 2 is my favorite IWAD by far, but it's so bafflingly unpopular among other Doom fans that maybe I ought to stop trying to debate it and just embrace its hipster cred. "It's the best because you dislike it." Well, some people like Doom II, and some people don't. And that's okay. Doom II was the first Doom game I've played, and believe me, it's one of the best games I've ever played. Ultimate Doom*, of course, is the game I consider to be one the most important ever made, EXCEPT for Super Mario Bros. (but that's another story). Sure, I like it, but I don't play it as much as Heretic, Hexen and Doom II. *(I added Ultimate so that people won't get confused for the 2016 Doom) Michael92 said:I did this in MAP19: Gotcha! Gotcha! is MAP20, actually. 0 Share this post Link to post
Avoozl Posted November 29, 2016 You could always try playing it cooperatively with other people. 0 Share this post Link to post
savagegrant Posted November 29, 2016 The last half a dozen times I've played Doom II from the start I've lost interest at some point during MAP08. That level is such a sudden drop in mapping quality that I find quite jarring and I simply bail. Whereas all four episodes of Doom I have no such problems. 0 Share this post Link to post
snapshot Posted November 29, 2016 Same, got stuck at MAP13 then gave up . 0 Share this post Link to post
Fonze Posted November 29, 2016 rileymartin said:It's not optimized for pistol start play either, regardless of what Sandy said. Yeah and demos are a "niche activity." Marcaek said:Metal. Habitat. Mount pain. Any E3 map really. Then you have the medicore shit like Crater or shipping\respawning. Tons of MSPaint textures. You serious or just blanking out the shitty parts? Get killed too often? Metal: good map; HairyTick tribute. Habitat: The Pit Redux; cool hallways Mount Pain: perhaps 20 seconds too long on the acid hallway, though the first time I ran through there I thought it was interesting. Kinda tough to get started, but very fitting for an aggressive playstyle. Next three please. 0 Share this post Link to post
VGamingJunkie Posted November 29, 2016 I still have a grudge against Spirit World for its mandatory shootable switch BS. A level shouldn't absolutely require a strategy guide to beat and that's literally done nowhere else in the entire game, even for secrets. It'd be one thing if it was an obvious switch like one of the heads or the lever or something but it was symbols on a wall. 0 Share this post Link to post
HavoX Posted November 29, 2016 MetroidJunkie said:I still have a grudge against Spirit World for its mandatory shootable switch BS. A level shouldn't absolutely require a strategy guide to beat and that's literally done nowhere else in the entire game, even for secrets. It'd be one thing if it was an obvious switch like one of the heads or the lever or something but it was symbols on a wall. I don't know if this is odd or just a coincidence (and I'm sorry if this upsets any of you)... but it seems to me that some of my favorite levels are the ones that piss off a lot of people. Take the Water Temple from LOZ: Ocarina of Time, for instance... :P 0 Share this post Link to post
VGamingJunkie Posted November 29, 2016 Don't get me wrong, most of the level doesn't bother me, it's just that one spot that sours my experience of the entire level. 0 Share this post Link to post
HavoX Posted November 29, 2016 I wasn't being serious in my post. But yeah, I feel for you... that doesn't sound fun at all. 0 Share this post Link to post
RUSH Posted November 29, 2016 I often find myself getting burned out much faster while playing Doom 2. The first time I hit map 5 I feel like quitting. Same with 8 and especially 12 The Factory. Then you start getting into the city levels and... yeah. Becomes tedious. Compared to Doom 1, which rarely hits a low point. Episode 1 is basically perfect and flows nicely into the second, then third. I just feel there's never a single point where I want to turn the game off. The episode system (boss fight + restart) helps spice up points where (in Doom 2) the game would otherwise be getting stale. 0 Share this post Link to post
Doom64hunter Posted November 29, 2016 I usually get massively fed up with Doom 2 when testing a gameplay mod once I get to map10. I feel like the original episodic structure of the first game has a much better flow since you're not constantly going to have all weapons at your disposal. 0 Share this post Link to post
jazzmaster9 Posted November 29, 2016 Doom 2 may not be the best, But atleast it didn't have Habitat. I would rather play The Pit 90 times over than Play Habitat again. 0 Share this post Link to post
Phade102 Posted November 29, 2016 jazzmaster9 said:Doom 2 may not be the best, But atleast it didn't have Habitat. I would rather play The Pit 90 times over than Play Habitat again. I found Habitat to be a very weak map, but am I weird in saying it wasn't THAT bad? not compared to deepest reaches or a lot of other maps in Tnt. Mind you, ID Buying Tnt was a massive mistake, because the megawad as a whole was pretty abysmal, its like Team TNT just gave up on the last half of the megawad and threw stuff together and hoped it would work. 0 Share this post Link to post
MinerOfWorlds Posted November 29, 2016 Marcaek said:Metal. Habitat. Mount pain. Any E3 map really. Then you have the medicore shit like Crater or shipping\respawning. Tons of MSPaint textures. You serious or just blanking out the shitty parts? TNT's better because i can play it without getting bored on every level. 0 Share this post Link to post
Cynical Posted November 29, 2016 MetroidJunkie said:I still have a grudge against Spirit World for its mandatory shootable switch BS. A level shouldn't absolutely require a strategy guide to beat and that's literally done nowhere else in the entire game, even for secrets. It'd be one thing if it was an obvious switch like one of the heads or the lever or something but it was symbols on a wall. One glance at the automap tells you there's something going on there. From there, trying stuff shouldn't be too much to ask. I don't know if I'd say Doom 2 is the best IWAD (after recent playthroughs of both, I'd put Doom 2 and Plutonia as "too close to call"), but it's #2 at worst. Plutonia = Doom 2 > Doom 1 >>>>>>> TNT 0 Share this post Link to post
Darklordrobert Posted November 29, 2016 Doom 2 holds a lot of nostalgia for me so I still enjoy playing it. But if I would've played Doom 2 after the loads and loads of wads I have played in the last few years I would probably find Doom 2 boring too. 0 Share this post Link to post
hex11 Posted November 29, 2016 RUSH said:Also MAP19: The Citadel had me pretty stumped initially. Really odd how they make you look for a hidden door in the wall. A secret shouldn't be required to beat a level. Some gimmicky design choices as well, like Tricks and Traps, Barrels O Fun and Nirvana, and of course The Chasm... Those gimmick levels are basically my favorite ones. Too bad they didn't make en entire episode like that of all abstract/weird stuff. It's ok if you have to find a secret sometimes. Marathon 1 had a level like that (and a time limit too). If you always map by same rules, it gets boring. 0 Share this post Link to post
RUSH Posted November 29, 2016 I feel like those sort of gimmicks are best reserved for secret levels instead. They would have made for more interesting secret levels than the Wolfenstein ones we ended up getting. But hey, to each their own. I decided to beat Doom 2 again after this thread came up. It's a bit better than I remembered, actually. Certainly not boring in my opinion, but not the best IWAD either. Plutonia is darker, crazier and more exciting by comparison. And Doom 1 is more consistent and memorable. I'd say Doom 2 is better than TNT though. Doom 1 > Plutonia > Doom 2 > TNT 0 Share this post Link to post
Deleted_Account Posted November 30, 2016 I think I would rather play a 32 level mapset of TNT's Habitat then go through Doom II again. 0 Share this post Link to post
Avoozl Posted November 30, 2016 The only time when I actually played through Doom 2 to completion was when I played Doom 2 GBA via emulator, but that was my first time playing Doom 2. 0 Share this post Link to post
Spectre01 Posted November 30, 2016 Piper Maru said:I think I would rather play a 32 level mapset of TNT's Habitat then go through Doom II again. Just play Icarus then. Basically the same thing! 0 Share this post Link to post