Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Forums

  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related

      446993
      posts
    2. WADs & Mods

      Talk about Doom levels and projects

      477450
      posts
    3. Doom Editing

      Editing-related discussion, questions, and comments

      142335
      posts
    4. Console Doom

      Switch, iPhone, N64, Playstation, GBA—all these worlds are yours except 3DO, attempt no landing there

      12413
      posts
    5. Source Ports

      All your favorite executables

      72840
      posts
    6. Doom Multiplayer

      Deathmatch, co-op, CTF and clans

      13651
      posts
  2. Newfangled Doom

    1. Doom Eternal

      To be defeated by the Marauder, shoot at it until you die

      21657
      posts
    2. Doom 2016

      Now Marty approved!

      51198
      posts
    3. Doom 3

      All Doom 3, all the time occasionally

      79522
      posts
  3. Special Interest

    1. Doom Speed Demos

      Dooming done quick, both regular and tool assisted

      61379
      posts
    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

      27947
      posts
    3. 6138
      posts
    4. Freedoom

      It's (not) Doom, only Free

      19968
      posts
  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

      508849
      posts
    2. Doomworld News

      Comments on news items

      88879
      posts
  • Forum Statistics

    111834
    Total Topics
    2260020
    Total Posts
  • Popular Now

  • File Reviews

    • By roadworx · Posted
      for 1996, this mapset looks and plays fantastic. visually, it's great; it's not memento mori 2 or dystopia 3, but it's still very visually appealing. i feel that what sets this apart from those two is the sheer scale of some of the architecture. there's towering skyscrapers, mansions, an entire spacestation - this must've been breathtaking back in '96. as a result, the levels can get quite big.   gameplay is exciting, fast-paced, and provides loads of enemies for you to kill. it's quite challenging for 1996 as well, so it holds up in that regard. there's next to nothing in terms of exploration or puzzles-solving - this is all combat. however, while the combat is great fun, it does get stale. there's not a whole lot to mix up the style of combat on display, and the maps can be quite long, so if you play too much in one sitting it's gonna become a bit of a drag. despite that, it's fun as hell if you just wanna sit down and shoot everything you see for a little while   i've heard people call this a hidden gem of the mid 90s, and honestly, it's really hard not to agree. even if it can get a bit stale after a while, it's still great to just sit down, play a level or two, and move onto other things before playing some more a few days later
    • By roadworx · Posted
      true to its description, this megawad consists of small, difficult maps packed to the brim with enemies. while it's still doom, it has its own unique brand of gameplay that consists of cramped, slaughterish encounters with tons of unique ideas thrown into the mix. it ends up feeling quite chaotic, but in a good way. the visuals are on the more "realistic" side, with doomcute being a pervasive feature throughout, and the music is in an absolutely bizarre with a style completely unique to the creator, cyriak harris. this all ends up combining to create one of the most distinctly unique, creative, and bizarre megawads in recent memory. btw it's also fantastic and you should play it
    • By roadworx · Posted
      it doesn't play anything like plutonia and has little similarity other than in aesthetic. however, that's not a bad thing. not bad at all, in fact! the maps are larger and more exploratory, the monsters are far more numerous with lower-tier enemies appearing far more often, and while efficient monster placement is still the primary focus, it feels much less dickish than the original casali levels. it's also much, much harder. hot starts are common, the amount of projectiles you need to dodge is far higher, and at times it even starts to throw hordes at you (although it never becomes true slaughter)   not only does this feel like a worthy sequel, but it also feels better in nearly every way
  • Member Statistics

    • Total Members
      29596
    • Most Online
      9847

    Newest Member
    Plai
    Joined
×