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MAP11-MAP20 UV Max movie
Posted September 14, 2012
vdgg said:MAP11-MAP20 UV Max movie
MAP11-MAP20 UV Max movie
Nice. :) Also, I think it should be 6516ic11 because of the naming standards.
I stand corrected, names changed.
Awesome. Fortunately I have large supplies of popcorn. :)
Now you come to mention it, the tough map11 followed by map12's perilous beginning is a rough start to a Max movie.
MAP23 UV Max in 4:18
Posted September 15, 2012
Grazza said:In ic29, there might be a void glide possibility, but I haven't verified it myself
In ic29, there might be a void glide possibility, but I haven't verified it myself
Have you tried it since then? This is a weird case: the map geometry seems to be perfectly allright for the glide but I just can't do it. I've tried everything: longtics, shorttics, various places (there is 8 places where it "should" be possible), pushing myself with a rocket...
Posted November 22, 2012
i see only 2 places :( Both are in the south-eastern room with little alcoves with buttons in them. Both SE and NE should work, but i managed to successfully glide out of bounds using the NE alcove. The southeastern one gives a wobble effect, but then it pushes me back. Maybe i should try building it later.
Where are all other spots though?
Oops sorry, I misunderstood how the void glides work. Yeah, there are only 2 places I think.
MAP04 UV-Max in 1:23
Map 04 Respawn in 2:16. Absolutely shocking to be perfectly honest. I plan on filling all the others that need respawns this week.
Posted February 25, 2013
Springy said:Map 04 Respawn in 2:16
Map 04 Respawn in 2:16
Something went wrong here, the demo included is 3 seconds long...
Respawn for map 03 in 2:44. Rather annoyed really I seemed to have mistakenly named the lmp file as the warp parameter somehow so my faster time of 2:1something got deprecated when I got annoyed when it didn't play back (found out just after recording now that it was renamed). Easily beatable but I'll try and improve it again someday. EDIT: @Memfis I thought that one played back for me, Jesus Christ on a cocaine overdose I'll reupload it in a minute.
Okay, try this one (if the other doesn't work can a mod please delete that?). Icarus respawn map04 in 2:14. I've played this one back no problems. I think I must've just had the record parameter in the wrong order (would explain this -warp.lmp demo mistake that cost me a better demo for the map03).
Respawn for Map02 in 4:56.
Posted February 27, 2013
MAP20 UV Max in 6:40
Posted September 3, 2013
Posted September 11, 2013
MAP28 UV Max in 6:37
Posted September 12, 2013
MAP16 UV Max in 4:55
Posted September 16, 2013
MAP31 Pacifist in 0:50 secret exit
MAP22 Tyson in 9:18
Posted June 22, 2014
MAP03 Tyson in 5:12. Nothing to watch here.
Posted June 26, 2014
MAP08 Tyson in 8:08
Posted June 28, 2014
MAP11 Tyson in 35:06
Posted June 29, 2014
MAP19 Tyson in 19:18. I feel lucky just to exit. Plenty of health at the end is very misleading, I think it was harder than MAP06 and MAP11.
Posted July 1, 2014
MAP03 NM-Speed in 0:42.
Posted January 17, 2015
MAP28 UV-Speed/Reality in 0:41.
MAP28 NM-Speed in 0:39.
MAP28 NM100S in 1:22.
MAP07 UV-Speed in 1:09.
Posted January 18, 2015
MAP06 UV-Speed in 0:46.
MAP15 UV-Speed (normal exit) in 0:52.
Posted January 25, 2015
I was inspired by my recent Doom Wiki work on Icarus to record two miscellaneous demos, one even more miscellaneous than the other. The first is an improvement to my old MAP11 -nomonsters route demonstration demo from 2007, with more optimized movement.
IC11o118.ZIP - MAP11: Feeding Frenzy UV -nomonsters in 1:18
The other is a theoretical demo on MAP13 imagining how an NM100S demo might look if its bugged secret was fixed. Think of it as like my "alternate route" demos for WADs in my /idgames/levels/doom demo thread which complete the levels assuming the bugs resulting in super-easy runs were fixed. I've included an optional patch WAD with this demo where the secret flag is moved to the correct sector without affecting the nodes, and which can be used to prove my run is valid.
IC13an50.ZIP - MAP13: Asylum NM100S (theoretical) in 0:50
Posted April 4, 2015
I noticed that Icarus was rather lacking in the UV Speed department, with some maps having NM runs and even Strollers, but nothing decent on UV. So as a first step towards fixing that...
map04 (Engineering by Jim Lowell), UV Pacifist/Speed in 0:12
Took a moderate number of tries. The chaingunner normally either rips you to shreds in no time or else seems strangely disinterested in shooting you.
Posted September 16
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