myk Posted June 24, 2006 Grazza said: Maybe it makes sense to use Boom compat (or Boom itself) on this map to avoid erratically-performing demos. I don't see why; it's just a problem with Doom2+ over different systems, and if it's a benign overflow, then all one needs to do is disable emulation during playback, playing it back with PrBoom+ if one was playing it with Doom2+ and it was desynching. 0 Share this post Link to post
Grazza Posted June 24, 2006 See my edited previous post for a more accurate description of the issue. Sorry, at £1 for 3 minutes it's hard to think too precisely! 0 Share this post Link to post
myk Posted June 24, 2006 Grazza said: See my edited previous post for a more accurate description of the issue. Sorry, at £1 for 3 minutes it's hard to think too precisely! Ah, well, the map should be removed from the spechit overflow list in PrBoom+, from what we've seen. PS: were that list CFG editable it could be fixed externally by the user. 0 Share this post Link to post
entryway Posted June 25, 2006 There is no spechit overflow list in prboom+. It tries to work universally. 0 Share this post Link to post
myk Posted June 25, 2006 entryway said: There is no spechit overflow list in prboom+. It tries to work universally. Right, I had thought so... can emulation be turned off to record a specific v1.9 demo, or will v1.9 compatibility add it always? This map (s202) is showing that being able to remove it is necessary. 0 Share this post Link to post
entryway Posted June 25, 2006 myk said:or will v1.9 compatibility add it always?No. Also value of this option will be ignored if complevel >= 7 (boom_compatibility_compatibility) 0 Share this post Link to post
Erik Posted June 25, 2006 I wasn't aware of the possibility of spechit overflows when I designed Scythe 2. Sorry that it's giving you headaches. Anyway, I will watch all these new demos shortly, looks like promising times. 0 Share this post Link to post
myk Posted June 25, 2006 Erik said: I wasn't aware of the possibility of spechit overflows when I designed Scythe 2. Sorry that it's giving you headaches. Anyway, I will watch all these new demos shortly, looks like promising times. Indeed, plus back then Doom2+ didn't exist yet, so even if you had known about the bug you might have not considered it (possible only if you were to have been moved to make it Doom2+ compatible by design.) But I don't think it's a big deal; PrBoom+ can handle the overflows one way or another (these demos can all be played back). 0 Share this post Link to post
entryway Posted June 25, 2006 I have changed a code of spechit overflow emulation. Now it always works correctly. With last demo of Xit too. 0 Share this post Link to post
xit-vono Posted June 26, 2006 I did 2 demos. The first one is a tyson of map07 in 18:01. I encourage everyone to watch this one. The second is a max of the same map in 2:09. 0 Share this post Link to post
Gusta Posted June 26, 2006 Thats great Xit, just the maxkill should be below 2mins IMO :-/ I suggest also tyson for map19 to do. That one is possible, I remember that I got some good close tries there (thats long time ago :) 0 Share this post Link to post
Grazza Posted June 26, 2006 Haven't time to read all this, but just to clarify, by "Spechits List" I was referring to is the table I have compiled (in this forum - search for it) that lists maps in which a spechits overflow is known to be possible. I was not referring to an internal list (which doesn't exist) in Prboom-plus. It's nice that the outcome of this seems to be improved emulation though. Heh, more to test (and retest) once I'm back. 0 Share this post Link to post
Opulent Posted June 27, 2006 Xit Vono: http://www.doomworld.com/sda/dwdemo/s207-209.zip http://www.doomworld.com/sda/dwdemo/s2071801.zip 0 Share this post Link to post
Opulent Posted June 29, 2006 xit-vono said:I improved my map07 maxdemo to 1:46. http://www.doomworld.com/sda/dwdemo/s207-146.zip 0 Share this post Link to post
Schneelocke Posted June 29, 2006 Opulent said:http://www.doomworld.com/sda/dwdemo/s207-146.zip Neat demo! ^_^ 0 Share this post Link to post
xit-vono Posted July 1, 2006 I just did a maxdemo for map08 in 4:28. Tyson should be quite possible here. 0 Share this post Link to post
Opulent Posted July 1, 2006 xit-vono said:I just did a maxdemo for map08 in 4:28. Tyson should be quite possible here. cool http://www.doomworld.com/sda/dwdemo/s208-428.zip 0 Share this post Link to post
Schneelocke Posted July 1, 2006 xit-vono said:I did the tyson for map08 in 20:28. Whoa. :) Looking forward to that! 0 Share this post Link to post
Opulent Posted July 2, 2006 xit-vono said:I did the tyson for map08 in 20:28. Tyson Masta! http://www.doomworld.com/sda/dwdemo/s2082028.zip 0 Share this post Link to post
Gusta Posted July 2, 2006 That's excellent, really look forward to watch this. Also a cool name of the file. I still hope for more tysons: map12 should be doable (and IMO easier than map08) and also map19 that I have already mentioned. 0 Share this post Link to post
xit-vono Posted July 4, 2006 I did that map12 tyson demo. Also I have a map09 maxdemo in 2:40. It's a fun map I think so if there's interest I could try to improve it. Maps 11-13 could also be fun to try a maxdemo for. I will also look at map13 tyson and of course map19 like Gusta suggested. 0 Share this post Link to post
Opulent Posted July 4, 2006 Xit: http://www.doomworld.com/sda/dwdemo/s2121833.zip http://www.doomworld.com/sda/dwdemo/s209-240.zip 0 Share this post Link to post
entryway Posted July 4, 2006 Opulent said:Xit: http://www.doomworld.com/sda/dwdemo/s2121833.zip s2121833.txt --------------- I got the archie to burn him quite a bit while I did the rest of the map. I think maybe the archie took out half of his life or so I have checked up it with prboom-plus's command-line switch -trace_thingshealth 9. The Cyberdemon had 1460/4000 hit-points at the moment of death of the Vile 0 Share this post Link to post
xit-vono Posted July 4, 2006 I did 2 more demos: tysons for map04 and map13. 0 Share this post Link to post
Opulent Posted July 4, 2006 entryway said:I have checked up it with prboom-plus's command-line switch -trace_thingshealth 9. The Cyberdemon had 1460/4000 hit-points at the moment of death of the Vile that is a cool feature. can you show more than one monster's health at a time? http://www.doomworld.com/sda/DOOM15.JPG 0 Share this post Link to post
Opulent Posted July 4, 2006 Xit: http://www.doomworld.com/sda/dwdemo/s2131856.zip http://www.doomworld.com/sda/dwdemo/s204t758.zip 0 Share this post Link to post
entryway Posted July 4, 2006 Opulent said:that is a cool feature. can you show more than one monster's health at a time?Up to three: -trace_thingshealth 1 2 3 0 Share this post Link to post
Opulent Posted July 5, 2006 awesome. sorry, I should read more documentation. =-o 0 Share this post Link to post