Spechits, Reject and Intercepts Overflow Lists

REQUIEM.WAD MAP06
Bonus demo rt06fail.lmp inside rt063746.zip by vdgg, "All ghosts" effect at ~15:30, not detected by PrBoom+, crashes doom2.exe under win9x, playbacks correctly only in doom2.exe under "plain" DOS environment (or DOS box as I suppose).

Strange thing. I don't see there any obvious reason for an intercepts overflow.

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Yeah, intercepts can go wild in some situations. Maybe flaws in calculations that make the shot traverse the map more than once? Also, see the linedef 0 comments earlier in the thread and this post by entryway.

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Not sure if the list is still being updated, but I found another E4M1 Spechits example.

e4ns1246.lmp - lines 256, 262, 263, 266, 268, 269, 270, 272, 273.

Works fine in PRBoom+ with emulation enabled.

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That one is already listed in the table and a comment made in the final column, since it fails on the next map without emulation.

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Doh, I had one of these happen to me in my pl32 sessions. I would have saved the demo if I remembered this thread. :p

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Grazza: Oops. Duh! I guess I should pay closer attention next time (I thought the list was in alphabetical order, but I could've sworn it wasn't there)...

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Not sure where to post this, but I think thread is appropriate. If not, I apologize. I was doing Memento Mori MAP23 -respawn attempts, and then I got a strange bug, which I think is the "all ghosts" bug. If I've read this thread correctly, then I would assume this demo would be relevant. Was recording with prboom+ cl2.

wtf.zip

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