Origwad speed running!

I already posted this in the Skulltag forums (as Creaphis), where I post far more often, but I'd like to throw this here too.

I've never been interested in speedrunning before - in fact, I've never recorded a demo before today. But, since I'm giving this a try, I might as well start my career at the beginning: the very first player-made level.

http://www.doomworld.com/idgames/index.php?id=11
You'll need Doom.wad to play it, and I had to rename it from origwad.pwd to origwad.wad.

This is a meatier challenge than you might think, while definitely remaining possible. In fact, it's like Hell Revealed with six monsters. UV Max requires well-controlled infighting or non-berserk baron boxing, and you'll most likely need both.

After a respectable, but not obsessive, number of tries, I managed to do this with a time of 1:32 on ZDoom, but that wasn't recorded. After another number of tries, I recorded a time of 1:42 with Skulltag.exe. I wish I could share it, but when I play it back it desyncs instantly! I tried playing it on Zdoom; then my movements stay in sync, but monsters move differently. I might try to record this on another engine another day.

I'm not a Doom god by any means. Who out there is bored enough to top this?

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1:32 sounds like a pretty good time to me. Vrooomer did a maxdemo on this map many years ago, it can be found at the Doomed SDA. I'll take a look at it, too, perhaps, now that you sparked my interest. :-)

Also, what is this doing outside of Demos?

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Sorry, didn't know there was a demo forum. I'll look more thoroughly next time. And thanks, I'll check it out.

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Is this really the oldest PWAD? Man, thanks alot that you reminded it as I would perhaps never known about this awesome map :-) I also tried the max and recorded 1:31 on my 1st exit after a few tries. But well 1sec improvement is a lame so I will try it harder. IMO at least 1:20-25 should be done here.
btw. remembert, pls use some latest version of prboom for recording and sharing the demos :-)
EDIT: Did 1:22 :-) I think I will upload this.
EDIT2: 1:18 (enough ... damn addictive map :-)

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Hehe, funny, I tried it out a little last night and got a max run in 1:30. No need to upload it now, since Gusta's already soundly beaten it.

However, I also did an optimal UV speedrun in 0:02. I know it's optimal because I also did a built -nomonsters run which clocked in at exactly 0:02.00. :-)

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You can get a monster glide from imp so maybe it is still not optimal :-) Perhaps 0:01 built time with monsters could be possible ??? In normal play I doubt.

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And a shotgun boost from the sergeant, so I would view a nomo 0:02.00 (even if perfectly constructed) as convincing evidence that 0:02 is not optimal for UV Speed.

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Hm, interesting, didn't think of that (as usual). If you think 0:01 in normal play can be done, please go for it. ;-P

BTW, I uploaded my 1:30 max run anyway, if anyone wants to see it, it's here.

EDIT: I've also decided to let you scrutinze my built 0:02.00 run in the hope that you somehow find a way to get 0:01.97. :-)

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Nice max Kristian, never saw a mad punching from you :-)
I don't think 0:01 could be done in normal game, but a built run with monsters ... who knows? I don't have any experience with building the demos.

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Cool, I'm glad to see this idea took off. I definitely can't beat 1:18, good job!

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Kristian Ronge said:

EDIT: I've also decided to let you scrutinze my built 0:02.00 run in the hope that you somehow find a way to get 0:01.97. :-)


Just replace last MB50 SR50 tic with MB25 SR25 and it's 1.97...

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After 6 years of waiting for the solution :-D
btw. Memfis: amazing time!

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Oh yeah, completely forgot to commend you on that run in all the excitement: A time below 1:00 is sensational!

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Uhh, are these TAS demos? That's what "x" in the filename usually means.
Also thanks to Gusta and Kristian. :)

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No, I wasn't aware of that naming convention. I'll reupload the demos with correct names.

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