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j4rio
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map 5 max 5:37

Attachment: et05-537.zip
This has been downloaded 92 time(s).

Old Post Jun 9 2013 15:44 #
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j4rio
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map 9 max 9:22

Attachment: et09-922.zip
This has been downloaded 94 time(s).

Old Post Jun 29 2013 20:18 #
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vdgg
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MAP28 UV Max in 9:30

Attachment: et28-930.zip
This has been downloaded 104 time(s).

Old Post Aug 12 2013 19:39 #
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vdgg
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I changed a few bits and its 8:13 now

Attachment: et28-813.zip
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Old Post Aug 19 2013 12:21 #
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vdgg
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MAP21 UV Max in 6:52

Attachment: et21-652.zip
This has been downloaded 108 time(s).

Old Post Aug 19 2013 23:48 #
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vdgg
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"To say this level is boring would perhaps be an understatement..." MAP32 UV Max in 7:43

Attachment: et32-743.zip
This has been downloaded 86 time(s).

Old Post Aug 20 2013 23:46 #
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vdgg
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MAP27 UV Max in 18:33

Attachment: et27-1833.zip
This has been downloaded 97 time(s).

Old Post Aug 25 2013 20:08 #
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vdgg
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MAP26 UV Max in 18:42

Attachment: et26-1842.zip
This has been downloaded 71 time(s).

Old Post Mar 24 2014 03:45 #
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j4rio
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map 3 nightmare in 9:44

heh heh

Attachment: et03n944.zip
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Old Post Jul 20 2014 22:43 #
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j4rio
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map 4 nightmare (100s) in 8:17

Attachment: et04n817.zip
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Old Post Jul 24 2014 17:20 #
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j4rio
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map 5 nightmare (100s) 5:39

Attachment: et05n539.zip
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Old Post Jul 25 2014 20:17 #
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vdgg
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After map03 which had ridiculous amount of low health moments and looked extremely, extremely hard, I think no map before map09 is going to stop you.

Old Post Jul 25 2014 20:33 #
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Soundblock
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TimeOfDeath said:
MAP12 UV-"Speed" in 10:48


TimeOfDeath said:
Improvement on MAP12 UV-Speed in 5:53 thanks to a glide at the yellow skull.


TimeOfDeath said:
Improvement on MAP12 UV-Speed in 5:53 thanks to a glide at the yellow skull.


j4rio said:
map 12 max 15:54

!!!

Really nice work on these eternall.wad Map12 demos, I hadn't seen these before. When I first made the level back in '96 I wasn't really sure anyone else would be able to get through the map without saving, never mind maxing or speedrunning it, but that was still early days.

et121048: Can't believe the plasma-cybo didn't get you with that first barrage, that must have flew over the spacemarine's shoulder... I've never solved the map playing it this path myself, so that was great to watch. Very nice handling of the hellknight/baron crowds around the courtyard sniping room.

et12-553: The plasma cybo was clearly hung over that night. Never seen one walk around in a daze like that. Also, I had no idea it was possible to slip through the yellow key bars like that!

et12-1604; OK. I know this must sound somewhat sickening and self-celebratory coming from the author of the map, but please excuse me while I splurge. Holyyyyyy shit. My hair's on end end my eyes are watering after watching Doom survive that. Unbelievable margins and hairsbreadth calls to make it. For a warm-up, the 8% rocketbutting of the painelemental and ensuing battle on and under the pillar bridges. Secondly the plasma-guarding Cybo battle, which very nearly went all wrong (nice catch on that mancu missile). Thirdly the curvy stairs loft archie/barons battle where I was sure you'd made the wrond (dead-end) turn, and then the mad marathon that seemingly started with chaingunner streaking in the courtyard and lead from one unending skipping-stone low health surf to another (I mean, the being back on the pier stuff???? WTF!). Every big health powerup seemed a lifesend. Great ramroding ream, this is Darkdome conquered. The fight with the three bosses? O M well and truly G.

et12-1554; Extremely nice runthrough also, if lacking some of the extraplanar anomalies of the previous one. Very nice re-entry to the castle, hellknight BFG to ride the same elevator press up and miscellaneous other clocksavers to beat the previous time. A quite different approach to many of the battles, its interesting to see the two different playstyles shine in different ways. Anyone being cornered by a Cybo and escaping with his life has experienced just a little bit of luck on that day though, even if the run is more of a methodical tank-trudge than the previous grabbing-lost-souls-by-the-hair acrobatcis. I particularily liked the point blank Revenant-taunts here, the applying of the berserker fist and the many baron missile-weaves (which nearly backfired in the megasphere mudpit!).

So, uh. Thanks.

Old Post Jul 26 2014 00:50 #
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TimeOfDeath
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Cool that you like the demos! Definitely an epic map. You can check out the eternall page at DSDA for more demos: http://doomedsda.us/wad527.html

There's also demos for your cabal wad: http://doomedsda.us/wad250.html

btw j4rio, cool that you're doing nightmare now on this.

Old Post Jul 27 2014 20:02 #
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j4rio
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Heh, that 12 I did is old and sucky, you could record a better one without effort.

map 6 nightmare (100s) in 3:50

Attachment: et06n350.zip
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Old Post Jul 27 2014 22:33 #
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AD_79
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MAP02 UV-Speed in 2:34.

Attachment: et02-234.zip
This has been downloaded 59 time(s).

Old Post Jan 19 2015 00:59 #
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AD_79
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MAP05 UV-Speed in 2:49. There's a TAS which is one second faster (which doesn't really look like a TAS, but hey, if it's considered a TAS then I'm fine with uploading a slower time). I'm gonna try and improve this.

Attachment: et05-249.zip
This has been downloaded 56 time(s).

Old Post Jan 20 2015 00:59 #
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j4rio
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map 2 nm100s 4:55
map 7 nm100s 6:34

Attachment: et_j4.zip
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Old Post Feb 1 2015 23:00 #
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j4rio
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map 8 nm100s 3:58

Attachment: et08s358.zip
This has been downloaded 68 time(s).

Old Post Feb 2 2015 17:55 #
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degree23
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j4rio said:
map 7 nm100s 6:34

Apart from some unfortunate luck when you returned to the main gate for the first time (where it looks like it was slightly mis-timed) and the several attempts to get the MegaSphere, this looked pretty smooth for a NM100S. I thoroughly enjoyed watching this one.

Old Post Feb 2 2015 20:27 #
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j4rio
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It's not timed, there's a repeatable walkover trigger in front of the gate that closes it. If I didn't open it up twice at that point, all the stuff behind would most likely block or instakill me anyway.

Any sign of smoothness is probably just coincidence, I disregarded time completely and just picked the most survivable routes.

Old Post Feb 3 2015 00:13 #
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j4rio
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map 9 nm100s 7:12

Attachment: et09s712.zip
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Old Post Feb 7 2015 02:16 #
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j4rio
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map 10 nm100s 5:53

Attachment: et10s553.zip
This has been downloaded 69 time(s).

Old Post Feb 8 2015 18:35 #
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SAV88
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MAP22 NM100S in 3:15.

Attachment: et22s315.zip
This has been downloaded 39 time(s).

__________________
My Doom speed demos, old and new

Old Post Jan 17 2016 14:00 #
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j4rio
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map 11 nm100s 8:26

Attachment: et11s826.zip
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Old Post Jan 29 2016 18:21 #
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j4rio
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map 12 nm100s 21:05

!

Attachment: et12s2105.zip
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Old Post Feb 7 2016 04:16 #
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Soundblock
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j4rio said:
map 12 nm100s 21:05

!

Crikey! Not planning on a YouTube upload are you? I can't run Boom on my hardware...

Old Post Feb 7 2016 16:44 #
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dew
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Soundblock said:
Crikey! Not planning on a YouTube upload are you? I can't run Boom on my hardware...

Why would you run Boom? If you can run youtube, surely you can run prboom-plus. :)

Old Post Feb 7 2016 17:08 #
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Soundblock
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dew said:
Why would you run Boom? If you can run youtube, surely you can run prboom-plus. :)

You'd think so. Ruins like molasses, slow motion like.

Old Post Feb 7 2016 17:53 #
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dew
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Soundblock said:
You'd think so. Ruins like molasses, slow motion like.

Wow, that is strange. What is your hardware specifically? I mean, have you tested both prboom and glboom? Moving some of the workload to the GPU could help if your CPU cannot handle software rendering of pr+.

Old Post Feb 7 2016 18:37 #
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