From that recent thread asking about how long people spent on demos, among other things, I'm really having the feeling that some, if not a fair amount, of the players producing super-skilled demos get to their results because they give dozens of hours, hundreds of attempts on a single run.
It's obvious you can't get to a great result without great skill anyway, but if one's success rate in playing as fast as he usually does in posted demos is, i.e., 1% or below on most normal maps, recording at this level of quality is going to become exponentially harder on Sunder, due to the length and the difficulty of the maps.
In other words, I feel that some people might shy away from recording on Sunder because they know they wouldn't be able to keep the same extremely high standard of playing they show in other demos.
This might be overly negative and maybe there's numerous other reasons explaining why Sunder gets so little attention from speedrunners compared to the attention it seems to get from the general Dooming populace, such as being WIP as RjY mentioned, or simply a dislike of the slaughter style.
As an aside, I feel obligated to add I don't have anything against people who choose to spend a disproportionate amount of time on some runs (hell I sometimes do it myself on maps I like), just like TAS it makes for fun stuff to watch even if a bit unrealistic.
Still, I am more fond of replicable play - not necessarily something you can pull off with a 100% success rate, but something that feels like you almost could, and not just AV jump after glide after double AV jump after rocket jump with monsters moving at the perfect time into the perfect position and so on ; which is why my favorite runners are by far gggmork and TimeOfDeath, as they both keep a high skill level on a variety of extremely long and hard maps, sometimes multiple hours demos, and from that you can tell they're really that good and not just trying 374095 times until they get it right.
Edit: removed the most "trollish" sentence of my post as after thinking about it further I don't think it's a fair thing to say. I appreciate there's great effort and skill involved in optimizing runs to a second, it's just a different kind of skill than the one I enjoy most.
Last edited by Phml on Dec 21 2010 at 19:54