Final DOOM demos [-complevel 4]

Altima said:

Sounds like my issue with starting a map, as I just spin in a random direction sometimes and I won't even *touch* the mouse.


You can overcome that problem. I don't know how it works exactly, but somehow I manage not to get it anymore. I would guess that I don't get it because I move mouse in loading screen and in wipescreen effect.

Share this post


Link to post

finally ready :p

TNT new demopack file | TNT evilution
map01-32 uv-maxes*

I changed the lmps names like the other packs here into evxx-uv.lmp

please let me know if anything is mistaken or anything should be changed Andy, and add the pack in the entries in the next DSDA update to let people note it was actually released at once

ups file is too big, going to upload it here:

http://www.2shared.com/file/gbLkUQAR/TNT_demopack20.html?

FOR ANDY:
please check the following download address for a file with correct TXT file

Share this post


Link to post

map 10 was actually recorded around 6 months before your map 15 :p

Share this post


Link to post

wtf ?_?
sorry I totally missed it then

edit: your map10 txt explains it tho, I guess it's still okay isn't it?

Share this post


Link to post

Well to be honest I don't really care. It's up to you if you want to change anything.

Share this post


Link to post

okay fixed cutting a few sentences in 2 descriptions of mine
better doing this now than after its in the archive ^^


ps: this is exactly the same file beside the txt of course

edit: thx vdgg spotted another mistake sec
the newer final txt will follow in the next reply

Share this post


Link to post

Add my e-mail please (you can find it in the txt files for my demos). Sorry, I didn't respond to your PM in time.

Also: "November/Dicember 2011"

Share this post


Link to post

yea actually I forgot map10 was previously recorded. all except that run was done within the 2 months, since j4rio explained it in his txt (about the fact map10 was recorded back when the whole demopack idea wasnt born yet) I'd leave it that way (but "december" yea :p )
gonna add ur mail now and re-upload (its free so np \o/ )
anything else to edit?

http://www.2shared.com/file/fP6QaSY_/TNT_demopack20fix4.html?

Share this post


Link to post

Seems I made a small typo in my map 14 description, where it says rather it should actually say random. Sorry about that.

Share this post


Link to post

fixed and wrote to the right topic the new (last?^^) version of the file now :)

Share this post


Link to post

TNT map09 NM Speed in 4:30
Recorded in Prboom-Plus 2.5.1.1 -complevel 4

There's some room for improvement since the beginning went less smoothly than most attempts but I'll give it another try sometime (or I may not and I'm just saying that, you never know when my interests jump around the way they do, lol). Sub 4 minutes looks doable if the pieces fall into place, and by that I mean when the monsters stop bullying me. :P

tn09-430.zip

Share this post


Link to post

Heh what a pleasant surprise. Must have been nice to do it with sound for a change :P

Share this post


Link to post
NoobBait said:

Heh what a pleasant surprise. Must have been nice to do it with sound for a change :P


Yeah it did make it easier to predict where enemies would be, which helps when they are literally popping up all over the place.

Thanks, whomever fixed my post. :)

Share this post


Link to post

Interesting demo stx-vile. I like how you handled the first part up to the blue key. That seems like it shows a quick efficient way to go through the map without too much risk. I'm not too sure about your method up to the blue door. My method was to run to the corner so that I could use chaingun on the clump near the door. You had extremely good health and almost lost it all. I do remember that that part was very dangerous no matter how it's done though. Well, I suppose the thing to do would be to investigate the berserk secret. It really is no difficulty at all on uv -respawn. I imagine the best way is to open up the walls, then run back down the corridor and take them out enough to get to the secret. There will be a berserk there, which should probably last long enough to get to the other berserk. The rocket secret has potential to cost some health, as going up the lift will expose one to shotgunners and chainers at close range. It also means that there will be more time for things to respawn in the rooms near the blue door, and I'm not sure if rockets can be used safely.

Share this post


Link to post

some plutonia demos i have been doing, all are maxes
map01 in 2:04
map02 in 2:05
map03 in 3:41
map04 in 2:26
map06 in 2:39
map07 in 1:33
and now doing map08

plmaxes.zip

Share this post


Link to post
Ancalagon said:

some plutonia demos i have been doing, all are maxes


cool, just checked dsda, these are new best times for the respective maps.

Share this post


Link to post
cannonball said:

TNT Map10 UV Max in 2:19


Great 10 seconds improvement over the old run! I wonder why you didn't try this map back when we were recording the demopack.

Share this post


Link to post
1ntru said:

Great 10 seconds improvement over the old run! I wonder why you didn't try this map back when we were recording the demopack.


I can't remember the details but I didn't record a single demo for about a month, which pretty much coincided with this demopack being made. I looked at a few maps but not this one. I just played this map today and it tempted me into making a demo.

Share this post


Link to post
j4rio said:

tnt map 10 max 2:09

nice id have waited 10days before asking you and then trying myself :P
the cacos entered the yk room decently btw

Share this post


Link to post

Heh, you needn't ask. It can still go lower, maybe even below 2. Go for it if it's what you desire. :)

Share this post


Link to post
j4rio said:

Heh, you needn't ask. It can still go lower, maybe even below 2. Go for it if it's what you desire. :)

im on semi quitting momentum actually. ive big new stuff running at work, so im just casual dooming in freetime in khorus speed wad, will soon upload like 27-28 first or second exits uvmaxes there

for the rest, just studying drowish (yea freaky. :p ) and waiting cc4

will just have a peek on my own times or others from "our demopack" which would get improved
lets call it team-pride or so

Share this post


Link to post
Ancalagon said:

Plutonia map11 Max in 2:27
Archy will be mad :(, but map is so funny


Wow. Just wow. Like a hurricane! (:

Share this post


Link to post
Ancalagon said:

Plutonia map11 Max in 2:27
Archy will be mad :(, but map is so funny


Wow smooth as hell!

Ever get lost?

Share this post


Link to post
Ancalagon said:

Plutonia map11 Max in 2:27
Archy will be mad :(, but map is so funny

Haha, Ancalagon, great time! For some reason I had estimated myself that your time could be around 2:2x if you try this map too.
I also really liked your demos on other plutonia maps (ecspecially map02 looked exellent to me) ... so how about maps 05,08,09,10? (and others? :-) Do you work on these too? you only mentioned map 08 being in progress.

Share this post


Link to post

Oh WTF that shit's TASed... are you SAV88's son? But anyways, we will settle this in the street, tomorrow, at 8:35 AM.

But in all seriousness, you should try out vanilla Doom; You're defiantly C-N material.

Share this post


Link to post

What on earth does PRBoom+ do to files these days???

G0x80 SR80 TL87 FW U0x41#  5276 (2:30.74m) Unknown Go Unknown Use
GF68 SR3                #  5277 (2:30.77m)
SR72                    #  5278 (2:30.80m)
SR10 TL10 UT U0x32      #  5279 (2:30.82m) Unknown Use
GF10 SR10 TL80 UT U0x72 #  5280 (2:30.85m) Unknown Use
GF66 SR111 TL111 FW U0x6d                        #  5281 (2:30.88m) Unknown Weapon
GF45 SR80 TL108 FW U0x75#  5282 (2:30.91m) Unknown Weapon
GF115 SR32 TL50 UT NW6  #  5283 (2:30.94m) Plasma Rifle
GF53 SR46 TL49 UT NW6   #  5284 (2:30.97m) Plasma Rifle
GF49 SR10 TL45 FW U0x69 #  5285 (2:31.00m) Unknown Use
GF119 SR97 TL100 U0x20  #  5286 (2:31.02m) Unknown Use
GF34 SR112 TL108 FW U0x75                        #  5287 (2:31.05m) Unknown Weapon
GF116 SR111 TL110 FW U0x69                        #  5288 (2:31.08m) Unknown Use
GF97 SR46 TL119 FW U0x61#  5289 (2:31.11m) Unknown Use
GF100 SR34 TL32 FW NW6  #  5290 (2:31.14m) Plasma Rifle
GF99 SR111 TL109 U0x70  #  5291 (2:31.17m) Unknown Use
GF108 SR101 TL118 FW U0x65                        #  5292 (2:31.19m) Unknown Weapon
GF108 SR32 TL52 U0x20   #  5293 (2:31.22m) Unknown Use
GF10 SR14               #  5294 (2:31.25m)
SR1                     #  5295 (2:31.28m)
SR86 TL69 UT U0x52      #  5296 (2:31.31m) Unknown Use
GF83 SR73 TL79 UT U0x4e #  5297 (2:31.34m) Unknown Weapon
SR17                    #  5298 (2:31.37m)
SR19                    #  5299 (2:31.40m)
SR80 TL79 UT U0x52      #  5300 (2:31.42m) Unknown Use
GF84 SR78 TL65 FW U0x4d #  5301 (2:31.45m) Unknown Weapon
GF69 SR37               #  5302 (2:31.48m)
SR34                    #  5303 (2:31.51m)
SR67 TL77 U0x44         #  5304 (2:31.54m) Unknown Weapon
GF76 SR73 TL78 FW U0x45 #  5305 (2:31.57m) Unknown Weapon
But anyways, here's a comparison:
# Statistics for player Ancalagon
# 2920 * GF50, 2 * GF10
# 506 * GB50
# 1605 * SL40
# 1624 * SR40, 3 * SR10
# 547 * TL1, 292 * TL2, 194 * TL3
# 563 * TR1, 316 * TR2, 189 * TR3
# 182 * WT in 5305 tics (3.4%)
No SR/SL 50???
# Statistics for player Archy
# 2927 * GF50, 170 * GF6
# 556 * GB50, 124 * GB6
# 1526 * SL40, 530 * SL50
# 1020 * SR40, 484 * SR50
# 295 * TL1, 188 * TL2, 137 * TL3
# 277 * TR1, 172 * TR2, 127 * TR3
# 1615 * WT in 7082 tics (22.8%)

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now