The DooMed Speed Demos Archive returns!

59 demos this week.

SAV88: Fixed. New 'old' file created for cchest4 and I shot Daiyu an eMail telling him he's still using the old version of the WAD. Thanks!

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http://doomedsda.us/wad822.html
map14 demos in 7:44 and 7:48 aren't true maxes because the last four cyberdemons are skipped in them even though there is plenty of ammo to deal with them (which I'm gonna prove with a demo soon).

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Heh, map 7 as well. All the monsters in the BFG death trap can be sniped through an extremely tiny wall crack from main area. It would make for a retarded map for max though.

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Yeah, I'd say these archies clearly aren't meant to be killed so skipping them should be allowed in uv-max and Andy doesn't have to add any notes about that map. It's like in blofeldx map02 where you can actually kill the decorative cyber but I decided not to for obvious reasons.

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74 demos this week.

On a side note: Opulent took a crack at writing a Boom-compatible variant of LMPC. Check it out.

Memfis & vdgg: Both fixed. Thanks!

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Oh nice, finally a variant of LMPC that doesn't derp on extended demo format stuff. Nice work by Opulent.

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That's because it will be included in the UR demopack and only uploaded to the DSDA whenever the whole pack is ready :)

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