rehelekretep Posted September 3, 2016 Cyberdemon531 said:or just max the map anyway. max =/= 100%, it means max. i do prefer fixes, as imagine a new speedrunner getting confused and not understanding why they cant max a map - for example i have no clear understanding of which MM maps have secret or monster issues; this puts me off trying to run them at all/ 0 Share this post Link to post
Yousuf Anik Posted September 3, 2016 rehelekretep said:i do prefer fixes, as imagine a new speedrunner getting confused and not understanding why they cant max a map I totally agree with you. 0 Share this post Link to post
Keyboard_Doomer Posted September 3, 2016 rehelekretep said:i do prefer fixes, as imagine a new speedrunner getting confused and not understanding why they cant max a map - for example i have no clear understanding of which MM maps have secret or monster issues; this puts me off trying to run them at all/ MM bugs which prevent 100% kills/secrets are listed in the Compet-n rules. I have linked before in the demos forum my abandoned WIP list of unreachable monsters and secrets in popular WADs which aims to aggregate all the issues like this into one easily searchable list but seems like no one showed any interest in expanding it. 0 Share this post Link to post
rehelekretep Posted September 3, 2016 hi KBD - thank you for those links, and i will surely add to that list if i ever play a map with problems. however, i do think it odd that in the 20 years some of these maps have been around, no one has 'fixed' them! 0 Share this post Link to post
dew Posted September 4, 2016 That's because it's pretty much pointless to issue out such minor "fixes" after 20 years of demoing on the "flawed" releases, heh. Not to mention the potential for slippery slope into subjective, unnecessary "tasteful" fixes. 0 Share this post Link to post
rehelekretep Posted September 4, 2016 yes fair enough, i am not suggesting that these old wads actually be 'fixed' now :D it would be easy enough to have all fixes ONLY help achieve real max figures, rather than anything subjective 0 Share this post Link to post
Andy Olivera Posted September 4, 2016 103 demos this week. 4shock: Zandronum isn't currently supported on the DSDA. 0 Share this post Link to post
vita Posted September 10, 2016 I just found out the DSDA does not have the newest versions of some ports.Chocolate Doom 2.2.1 Crispy Doom 3.4 DOSDoom 0.653 (not sure if developers changed demo format from .47) Eternity Engine 3.40.46 (not sure if it supports recording 1.9 demos) Legacy 1.45.1b1 (1.45.2 exists, developers provided no Windows binaries) MBF 2.04 (includes bug fixes, like buggy 3-key doors) PrBoom 2.5.0 Also, NoMo100 category is missing in the DSDA settings. 0 Share this post Link to post
Andy Olivera Posted September 11, 2016 49 demos this week. ViTa: I only host the ports the demos on the site actually use. When someone records a demo with a newer version I add it to the list. Regarding the absence of NoMo100, I totally forgot about those options. I'll get to it, eventually. Thanks. 0 Share this post Link to post
4shockblast Posted September 11, 2016 Daniel Lindgren's map 30 UV-Max in 0:33 links to Light_Speed's ZDoom UV-Max in 0:34. 0 Share this post Link to post
vita Posted September 18, 2016 Doom 2 MAP30 run by Demonlord is tool-assisted. Getting on the platform I mean, quite incredible that a strafe50 mousedriver makes such a difference.. 0 Share this post Link to post
Andy Olivera Posted September 19, 2016 39 demos this week. 4shock & ViTa: Fixed. Thanks! 0 Share this post Link to post
rehelekretep Posted September 19, 2016 i must ask why were you watching such a slow max-run (in comparison with the other table entries). player-lmp watching? 0 Share this post Link to post
Hitherto Posted September 24, 2016 Probably this should be deleted for prevent anyone else from wasting time in attempts to solve exe/wad version used. Anyway it is pointless even if synched properly. http://doomedsda.us/lmps/947/9/e1m1-013.zip 0 Share this post Link to post
Andy Olivera Posted September 25, 2016 59 demos this week. rdwpa & Hitherto: Fixed. Thanks! 0 Share this post Link to post
Memfis Posted October 4, 2016 http://doomedsda.us/wad2070.html Oops, I've just realized that my 0:46 demo was recorded on HMP. And I was wondering how did I manage to improve my time so much... 0 Share this post Link to post
Andy Olivera Posted October 9, 2016 47 demos this week. Memfis: Merged with your new demo. Thanks! 0 Share this post Link to post
rehelekretep Posted October 16, 2016 hi Andy - if possible can you delete my cl-1 run of AA07 and replace with the 2:05 version. if not then no worries. 0 Share this post Link to post
4shockblast Posted October 17, 2016 For this pack and the leftovers, it looks like the textfile never specified the ports used by the contributors, so PrBoom cl4 was set as default for everyone. From asking around a bit, Looper and JCD's demos were recorded with Doom 2 v1.9f. I'm not sure about ClumsyDoomer's demos since there's no way to tell the version of pr+ used for a demo if there's no footer, but his were presumably recorded with v2.5.1.3. Doomdaniel's demos may have been recorded with v2.5.1.3 as well, but given his leftovers are marked as v2.5.0.2, I'm not sure. Also, the NM-Speed runs for Sunder map 5 should be marked as no glide route as well as pacifist. The TNT map 26 co-op UV-Speed TAS should be pacifist, as I'm pretty sure damaging other players is ok in pacifist. 0 Share this post Link to post
rehelekretep Posted October 18, 2016 ty Andy for switching my run around! 0 Share this post Link to post
vita Posted October 18, 2016 Looks like my doom2 BFG Edition MAP02 NoMo secret exit wasn't uploaded. 0 Share this post Link to post
vita Posted October 19, 2016 Scythe 2 MAP31 UV Speed in 9.94 uses the secret exit, I forgot to mention it in the textfile. 0 Share this post Link to post
0xf00ba12 Posted October 20, 2016 Hmm I myself didn't mention my Swift Death Map 31 NoMo uses the secret exit. 0 Share this post Link to post
vita Posted October 20, 2016 Can you replace XDRE 2.11 binary with 2.14 (it is based on PrBoom-Plus 2.5.1.4)? 2.11 doesn't work on Win7 32-bit. Also, you can upload the source. 0 Share this post Link to post
Andy Olivera Posted October 23, 2016 21 demos this week. All fixed and updated since last update. Thanks! 0 Share this post Link to post
Asure Posted October 23, 2016 I sent a Deus Vult II tyson demo last week, you didn't recieved the e-mail or was invalid? (but this is impossible, because I used only pistol, and I get 100% kills) 0 Share this post Link to post
baja blast rd. Posted October 23, 2016 For the text file of tj11-320, I used my tj32-102 text file as a template but forgot that the reality part was there. I take a lot of damage in the former. :D I updated the zip. For convenience: https://www.doomworld.com/vb/post/1681782 0 Share this post Link to post