blob1024 Posted October 14, 2011 burp took a while mostly because I had a short quitting time ;o but since I was ill, I could play today. Like u can see from txt, had like 5-6 times 03:53, like dew's time. I had started to fear it was a cursed number or the likes. cool map btw, and next is nasty DCV wad 26 map26 uvmax 03:48*co26-348.zip 0 Share this post Link to post
blob1024 Posted October 14, 2011 wow, risky! DCV wad map27 uvmax 02:29(:00 zzz)**co27-229.zip 0 Share this post Link to post
dew Posted October 14, 2011 blob1024 said:had like 5-6 times 03:53 oh wow, cursed indeed. at least i can be satisfied my time didn't go down easily. ;) the map's shortage of ammo makes it really tough to plan effectively. 0 Share this post Link to post
blob1024 Posted October 14, 2011 yea 03:53 was already quite nice in fact. Some luck either in the bk room or the mancubus was required as well as some good playing to end in sub4min DCV wad map28 uvmax 04:57** start thinking I'm performing better while being ill... all of those came relatively soon o,òco28-457.zip 0 Share this post Link to post
blob1024 Posted October 15, 2011 2 left DCV wad map29 uvmax 08:21**co29-821.zip 0 Share this post Link to post
blob1024 Posted October 15, 2011 -1 DCV wad map32 uvmax 07:58* first exit, but no patience left :<co32-758.zip 0 Share this post Link to post
Rizera Posted October 17, 2011 blob1024 said:-1 DCV wad map32 uvmax 07:58* first exit, but no patience left :< blob! I'm sorry to say that but even though this is a cool run and quite a huge improvement over old Revved's record, it misses a monster. 0 Share this post Link to post
Snakes Posted October 17, 2011 Yep... looks like an arch-vile resurrected a spectre who ran back inside near the end of the demo (~skipsec 430, plus or minus a few). In spite of your BFG blasts, it somehow evaded all damage. 0 Share this post Link to post
blob1024 Posted October 17, 2011 In my speedrunning, I spotted a minor bug in map31, for which reaching 100%kills was impossible. A pinkie and a PE were stuck and failed to teleport in. The author fixed this in this new version http://www.mediafire.com/?pve5z9x5z497yyq 0 Share this post Link to post
blob1024 Posted October 17, 2011 DCV wad map31 uvmax 06:14** from the initial 08:xx, then 07:34, quite an improvement. Despite some very badass room filled with hitscanners, the level isnt too tough thanks to the recovery items. The archvile in the flying platforms, didn't move in the teleport line named "back" in 1/10 of the attempts. This also saved a couple of second and made me sure to have no humans resurrected around in the first large area. ps: got a 08:00 in map32 but dunno if i wanna upload a slower time compared to the single-monster alive already upped. craps.co31-614.zip 0 Share this post Link to post
blob1024 Posted October 17, 2011 DCV wad map32 uvmax 08:00** here it is, I'll redirect my "energies" back on my SUPERFRUSTRATINGOMGWHYIMDOINGTHIS project. and no, wont tell u what is it :P so in case i will give up no1 can actually say a word about it, gnègnè hope the whole playthrough of doomcore was of any sort of enjoyment for anybody ;p Had in mind to play again map15, 17 and 7 but changed idea at least for now NEXT!co32-800.zip 0 Share this post Link to post
didierbertrand Posted October 17, 2011 blob1024 said:NEXT! there are many undone in the prcp table, that should be a good challenge for you i think! 0 Share this post Link to post
Revved Posted October 17, 2011 Even better yet, try Pcorf Community Project (Doom 2 Unleashed). That ought to keep you busy for a while. 0 Share this post Link to post
blob1024 Posted October 17, 2011 umh will have a look to those :o just died after a 38min recording attempt now, time to sleep *sigh 0 Share this post Link to post
j4rio Posted October 18, 2011 I've always thought eternal doom to be something up your alley. 0 Share this post Link to post
Daiyu_Xiaoxiang Posted October 26, 2011 Map05 Max by 4:35.dcv-05-435.zip 0 Share this post Link to post
blob1024 Posted October 26, 2011 j4rio said:I've always thought eternal doom to be something up your alley. actually I never really liked eternal wad, maybe the sound, texture or the monster graph change. No idea what :x 0 Share this post Link to post
Daiyu_Xiaoxiang Posted October 28, 2011 Map29 Max by 8:46dcv-29-846.zip 0 Share this post Link to post
Daiyu_Xiaoxiang Posted November 1, 2011 New run just finished lol. Map24 Max by 12:32.dcv-24-1232.zip 0 Share this post Link to post
GoneAway Posted February 27, 2015 Map 19 UV-Speed 6:15 Did this just for a fun diversion since I enjoyed the map; played it pretty safe, although I did only have 9% at the end.co19-615.zip 0 Share this post Link to post
Yousuf Anik Posted March 3, 2016 Doom Core map 14 in 05:35co14-535.zip 0 Share this post Link to post
Yousuf Anik Posted March 3, 2016 Doom Core map 27 in 02:05dcv27_205.zip 0 Share this post Link to post
GoneAway Posted March 4, 2016 Yousuf Anik said:Doom Core map 14 in 05:35 Doom Core map 27 in 02:05 These posts should be moved over here: https://www.doomworld.com/vb/doom-speed-demos/56108-doom-core-demos-complevel-2/ 0 Share this post Link to post
Yousuf Anik Posted March 4, 2016 kraflab said:These posts should be moved over here: https://www.doomworld.com/vb/doom-speed-demos/56108-doom-core-demos-complevel-2/ ooops, sorry. i didn't know. Thanks for the info :) 0 Share this post Link to post
dew Posted March 5, 2016 Done. Jeez, the irc demo police really hassled me about this one. :) 0 Share this post Link to post
Andrea Rovenski Posted March 9, 2016 MAP01 UV Max in 2:52 MAP01 UV -Fast in 4:08 MAP01 UV -Respawn in 2:39 MAP01 Tyson in 6:03dcv01demos.zip 0 Share this post Link to post
Yousuf Anik Posted March 11, 2016 Cyberdemon531 said:MAP01 UV Max in 2:52 MAP01 UV -Fast in 4:08 MAP01 UV -Respawn in 2:39 MAP01 Tyson in 6:03 very good. 0 Share this post Link to post