Reverie demos [-complevel 2]

awesome new demos man
this one especially is so aggressive yet calm, it's like you aren't afraid of anything

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Nice demo vdgg, shame about the last minute or so though. And thanks for the combobreaker too, my spamming was getting rather embarrassing. Here's one final demo for this week:

Map14 UV-Max in 4:41

rv14-441.zip

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map18: I remember the arch-vile fight in the crusher room being very luck based, is there a safe way to approach it?

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Well, I'll do Map18 at least. It's quite easy actually, ghost Imps are pretty harmless. Doesn't seem like the Archie is much of a problem either, although I admit it is somewhat luck-based.

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Map17 UV-Max in... *drumroll* 4:41

I was jokingly aiming for 4:41 but I can't believe it actually happened :D Gonna be a tough one to get map15 in 4:41 though haha.

rv17-441.zip

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Map 01 -fast in 1:20. I'm pretty disappointed in this if I'm honest (check .txt for explanation as to why) but oh well.

rv01f120.zip

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MAP02 UV Speed in 0:47

Just downloaded this mappack recently and I'm really enjoying it. It's a shame it doesn't seem very UV-Speed friendly. :(

The room with the three demons could've gone better but I'm good with this.

rv02-047.zip

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Map22 UV-Max in 8:29

Started with this map over a week ago but couldn't really get an exit that did not look terrible. Two one second improvements later: bye bye map22. The demo is still terrible, mind you, but I'm done with this map.

rv22-829.zip

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Springy said:

Map 21 UV Speed in 1:14. Credit to Richter3456 for his demo.


It's possible 7-8 seconds faster with a keygrab (I got 1:07, though I think 1:06 is doable). Also, the megaspheres are possible to grab. There's a demo pack for this wad in the works at #doom, so my demo has not been released yet.

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Damn son, I wish you told me this before I recorded, sunshine! I was actually thinking that an arch-vile jump over the lowering wall would help shave some time. I haven't yet tested the key grab as to be honest, the thought never occured to me. The megaspheres I did wonder if they could be grabbed but there really is no point as it doesn't make the wall lower any faster.

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The #doom community over at irc.speedrunslive.com put together a demo pack (finally) following an IL competition that took place in June 2014, and here are the top results (including ties):

======= UV-Speed =======
Map   Runner        Time
========================
01    4shockblast   0:11 (Pacifist)
01    Cubeface      0:11 (Pacifist)
02    Cubeface      0:43
03    Cubeface      1:27
04    Tezuro        3:16
05    Kraflab       2:12
07    4shockblast   1:57
09    4shockblast   0:44
12    Tezuro        0:50
14    Kraflab       3:25
16    Kraflab       3:36
19    4shockblast   2:08
21    4shockblast   1:07
23    Tezuro        4:46
29    4shockblast   1:59 (Pacifist)
31    4shockblast   0:05 (Pacifist)
31    Tezuro        0:05 (Pacifist)
31    Kraflab       0:05 (Pacifist)
32    4shockblast   1:28

======== UV-Max ========
Map   Runner        Time
========================
01    4shockblast   0:58
02    4shockblast   1:34
12    Tezuro        2:13
19    Vortale       3:06

======= NM-Speed =======
Map   Runner        Time
========================
01    4shockblast   0:11
29    jmickle       2:01
31    4shockblast   0:05

======= NM-100S ========
Map   Runner        Time
========================
01    4shockblast   0:21
Thanks to all who participated: Kraflab, Krankdud, Ezormer, Jmickle, Tezuro, 4shockblast, Cubeface, Paymentplan, Vortale

reverie-demopack.zip

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