Miscellaneous demos (part 2) [please post in part 3 instead]

Memfis said:
Heh, so MBF wads actually exist.


I think artica4 is also MBF wad, iirc. Haven't seen too many otherwise.

Share this post


Link to post

Hell Grounds
http://doomedsda.us/wad1158.html

to the ones who don't know the wad yet, I advice to have a look to heretic's map07: both run and map designs are beautiful. Also, Anima's demos for this are very very good.

hg.wad
map02 uv-max - 03:27**
map03 uv-max - 05:42**
map06 uv-max - 02:59** (0 monsters in the level)

Ill do map05 once ive some ideas about the supercharge secret.

hg2-3-6.zip

Share this post


Link to post
Memfis said:

^ I found two demos by Heretic for this map.
uv speed http://hellscauldron.narod.ru/er01-423.zip
uv max http://hellscauldron.narod.ru/er01-819.zip
But they are for the old version (from First Demo Contest 1) and may not play back correctly with bd.wad. I can't test on this computer, will check it tomorrow and try to find the old wad if necessary.

Memfis, both demos by Heretic desynched for me, which is a shame.

Share this post


Link to post

Combat Shock 2 MAP02 UV-Max in 8:59.

Didn't all go according to plan - usage of ammo was iffy and I didn't get and didn't realise I missed the blue door key. Wonder if it'll be better to open the red door and get lucky with infights. I'll take what I have for now.

cs2-859.zip

Share this post


Link to post

This is really random, but...

rrwoods said:

Heh, I don't know how interested people are in MMH demos (by the looks of things on C-N, not very), but I did a couple of runs on pl01 and pl02 for fun a while back. They were done with PrBoom so they aren't C-N qualifiable (and I suck at speedrunning) but the routes are solid nonetheless.

http://userpages.umbc.edu/~woorich1/100-pl01.zip
http://userpages.umbc.edu/~woorich1/128-pl02.zip

rrwoods said:

http://userpages.umbc.edu/~woorich1/102-e3m1.zip
http://userpages.umbc.edu/~woorich1/102-r3m1.zip
Heh, I played this one in :56, and then realized, "Hey, this wouldn't be any harder on -respawn"... and then did that in :54.

http://userpages.umbc.edu/~woorich1/108-re01.zip
Weeee... :19! This one was fun to do, a lot more speedrunny that most other MMH's.

http://userpages.umbc.edu/~woorich1/113-r1m1.zip
I noticed that the C-N demo for this looked kinda slow, so I thought I'd improve it. Same route, if I remember correctly.

http://userpages.umbc.edu/~woorich1/200-e1m2.zip
So... many... hitscans....

http://userpages.umbc.edu/~woorich1/196-e1m3.zip
After I did this, I realized that you could prolly get through with 200 by not taking the secret exit, but I was just too tired at that point to care. I may go back and redo this with that route.

http://userpages.umbc.edu/~woorich1/200-e1m5.zip
Gah, this is 9 minutes long... Probably took me like 9 billion years to do too.

http://userpages.umbc.edu/~woorich1/200-e1m6.zip
Kinda boring, really, and probably can be drastically improved.


... does anyone have any of these lying around? I seem to have removed them from my webspace at some point, and I've switched computers a million times since then :-(

Share this post


Link to post
cannonball said:

A Taste For Blood
Map01 UV max in 1:59

cool, don't stop. this wad deserves attention (um, ignore credits in the textfile, haha). it should be demo friendly quite enough!

Share this post


Link to post

Maybe I would like atfb.wad if I played with 1/4x.wad or something. You know like there is that 10x.wad for zdoom that multiplies the amount of enemies? Well, atfb needs 1/4x.wad because the author apparently thinks that killing 8 imps with a shotgun is somehow more fun than killing 2 imps.

Anyway, shouldn't you play it with -complevel 11? ("Advanced engine needed : A Boom-compatible source port that supports MBF.")

Share this post


Link to post
Memfis said:

Anyway, shouldn't you play it with -complevel 11? ("Advanced engine needed : A Boom-compatible source port that supports MBF.")


Heh, maybe, I'd be honest I've never recorded a demo on a wad which doesn't use complevel 2,3,4 or 9. So if I have made a gaffe then my bad, I might redo the map using the correct complevel then.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now