Whitemare demopack [-complevel 2]

Memfis said:

You may watch this map14 nomo demo if you're confused by that puzzle.

oh cool this is indeed an help eheh, actually i was missing that secret so...
started to work on one of my 5-6 demos for 2013 tho, Ill give it a go once it gets too frustrating :p

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Here is a crap map08 max in 21:39 with IDDT and -recordfromto used one time. Not sure if I'm skilled and patient enough to do this properly and with acceptable result but maybe I'll try some more... Note that the "Stonehenge" thingys must be pressed exactly in the order shown in this demo, otherwise the plasmagun area will be closed forever. Also the last soulsphere secret sucks hard, you can easily get stuck on an invisible wall and die from floor's damage. So better practice this part if you want to record a demo. And you will need -complevel 9 and 228/236 kills is the maximum.

EDIT: I guess attachments are broken... demo

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geez- so long :o imma look at it now. btw, would u or zahid/plut melon or anybody else, take in charge map 14? my "holidays" are almost over and Im working on another of my "dream demos" right now **
if nobody does, ill make it by 2013 otherwise :o so we can close this demopack by this year


edit: also, Plut, will you care about the demopack txt btw?


edit2: holy shit memf0, what a super complex map
some of the areas are beautiful, same as some secrets are very brilliantly thought... buuuuut there are some part of the levels which would definitely requires a re-size. way 2 big.and the monsters on the cliffs, oh my what a pain :)

also, what is the recordfromto-thingie? oO

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blob1024 said:

also, what is the recordfromto-thingie? oO


TAS, let's you resume playing from any point in a demo.

edit: I apologize if you were asking where it was used instead of what it was


also wow at that map08 demo, looks like a pain in the ass to max. lotsa tyson action and 20 secrets -.-

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Map14 max in 5:45
Got this time twice, but this one a little better looking, other had a mistake that made me lose 15 secs, but idk, monsters maybe monsters teleporting in last trap won't let me get this faster

Nice, dw is broke, Download here

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"also, Plut, will you care about the demopack txt btw?"
Yes of course.

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Ancalagon said:

It was improvable, at least 2 mins :)

OOUUCCHH.....:O
You Some times seems to be as disappeared,Radek Pecka's "Lost soul" on this fourm;)

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bump? Maybe just release the pack without map08 max if nobody wants to do it?

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well, thoguht u were on it! haven't u made it already once beside that small loading

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oh yea forgot to revist that map4, good job lol

and btw I didnt notice j4rio made map8 as well
is the whole thing complete now?

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blob1024 said:

is the whole thing complete now?

Yes, but you can make improvements until next Monday.
Thanks a lot j4rio! :)

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sounds fair, but im on half minute hero mode right now lols

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Sweet improvements Rizera and thanks for a nice present j4rio! :)

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you're week late :p

also ancalaca's demo poofed so you might want to bother him to reupload

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Oh, sorry, I completely forgot about this thread %).
So I'll ask Ancalagon about his demo and demos will be uploaded soon.
EDIT: lol, I already have Ancalagon's demo on my computer. So the attachment is in the next post :).

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PMs about comments are sent to the contributors.

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are instant 180-turns considered a TAS feature? if no then feel free to replace my pacifist contribution with this:

map31, uv-max, 1:35

prb+ 2.5.1.2, -cl2


if that's disallowed then just ignore this post :p

wm31_135.lmp.zip

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180-turn isn't a TAS feature, your demo is added.

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Some players didn't replyed and I release the demopack without their comments.
So Whitemare demopack is finally finished!

whtmpack.zip

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